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org.j3d.aviatrix3d
Class GLSLangShader

java.lang.Object
  extended byorg.j3d.aviatrix3d.SceneGraphObject
      extended byorg.j3d.aviatrix3d.NodeComponent
          extended byorg.j3d.aviatrix3d.Shader
              extended byorg.j3d.aviatrix3d.GLSLangShader

public class GLSLangShader
extends Shader

Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language.

This is a placeholder for now. There is no functional code here as we need to wait for JOGL to officially support OpenGL 1.5 and the ARB shader extensions contained therein.

Version:
$Revision: 1.1 $
Author:
Justin Couch

Field Summary
 
Fields inherited from class org.j3d.aviatrix3d.NodeComponent
liveCount
 
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject
alive, updateHandler, WRITE_TIMING_MSG
 
Constructor Summary
GLSLangShader()
          Constructs a shader with default values.
 
Methods inherited from class org.j3d.aviatrix3d.NodeComponent
addParent, getParents, hasChanged, numParents, removeParent, renderState, restoreState
 
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject
checkForCyclicChild, checkForCyclicParent, dataChanged, getUserData, isLive, setLive, setUpdateHandler, setUserData
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GLSLangShader

public GLSLangShader()
Constructs a shader with default values.


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