j3d.org Aviatrix3D

Uses of Class
org.j3d.aviatrix3d.Scene

Packages that use Scene
org.j3d.aviatrix3d A lightweight Object Oriented wrapper for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
 

Uses of Scene in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return Scene
 Scene OffscreenTextureSource.getRenderedScene()
          Get the root of the currently rendered scene.
 Scene OffscreenTexture2D.getRenderedScene()
          Get the root of the currently rendered scene.
 

Methods in org.j3d.aviatrix3d with parameters of type Scene
 void RenderPipelineManager.setScene(Scene scene)
          Set the scene for this manager.
 void RenderPipeline.setRenderableScene(Scene scene)
          Set the root of the scene graph to be used by this pipeline.
 void OffscreenTexture2D.setRenderedScene(Scene scene)
          Set the collection of geometry that should be rendered to this texture.
 void CullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 

Uses of Scene in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type Scene
 void SingleThreadRenderManager.setScene(Scene scene)
          Set the scene for this manager.
 void SimpleFrustumCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void NullCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void DefaultRenderPipeline.setRenderableScene(Scene scene)
          Set the root of the scene graph to be used by this pipeline.
 


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