j3d.org Aviatrix3D

org.j3d.aviatrix3d
Class Texture1D

java.lang.Object
  extended byorg.j3d.aviatrix3d.SceneGraphObject
      extended byorg.j3d.aviatrix3d.NodeComponent
          extended byorg.j3d.aviatrix3d.Texture
              extended byorg.j3d.aviatrix3d.Texture1D
All Implemented Interfaces:
DeletableSceneGraphObject

public class Texture1D
extends Texture

Describes the 1D texture properties of an object.

Version:
$Revision: 1.1 $
Author:
Justin Couch

Field Summary
 
Fields inherited from class org.j3d.aviatrix3d.Texture
ANISOTROPIC_MODE_NONE, ANISOTROPIC_MODE_SINGLE, anisotropicDegree, anisotropicMode, BM_CLAMP, BM_CLAMP_TO_BOUNDARY, BM_CLAMP_TO_EDGE, BM_WRAP, boundaryModeS, displayListMap, format, FORMAT_ALPHA, FORMAT_INTENSITY, FORMAT_INTENSITY_ALPHA, FORMAT_RGB, FORMAT_RGBA, images, magFilter, MAGFILTER_BASE_LEVEL_LINEAR, MAGFILTER_BASE_LEVEL_POINT, MAGFILTER_FASTEST, MAGFILTER_LINEAR_DETAIL, MAGFILTER_LINEAR_DETAIL_ALPHA, MAGFILTER_LINEAR_DETAIL_RGB, MAGFILTER_NICEST, minFilter, MINFILTER_BASE_LEVEL_LINEAR, MINFILTER_BASE_LEVEL_POINT, MINFILTER_FASTEST, MINFILTER_MULTI_LEVEL_LINEAR, MINFILTER_MULTI_LEVEL_POINT, MINFILTER_NICEST, mipMapMode, MODE_BASE_LEVEL, MODE_MIPMAP, numImages, stateChanged, textureId, textureType, width
 
Fields inherited from class org.j3d.aviatrix3d.NodeComponent
liveCount
 
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject
alive, updateHandler, WRITE_TIMING_MSG
 
Constructor Summary
Texture1D()
          Constructs a texture with default values.
Texture1D(int format, TextureComponent1D singleImage)
          Constructs a texture using just a single image, thus setting it initially as MODE_BASE_LEVEL.
Texture1D(int format, TextureComponent1D[] srcImages, int num)
          Constructs a 1D texture with the specified images.
 
Method Summary
 void renderState(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
          Issue ogl commands needed for this component
 void restoreState(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
          Restore all openGL state to the given drawable
 
Methods inherited from class org.j3d.aviatrix3d.Texture
cleanup, getAnisotropicFilterDegree, getAnisotropicFilterMode, getBoundaryModeS, getFormat, getMagFilter, getMinFilter, getTextureType, getWidth, setAnisotropicFilterDegree, setAnisotropicFilterMode, setBoundaryModeS, setImages, setMagFilter, setMinFilter
 
Methods inherited from class org.j3d.aviatrix3d.NodeComponent
addParent, getParents, hasChanged, numParents, removeParent
 
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject
checkForCyclicChild, checkForCyclicParent, dataChanged, getUserData, isLive, setLive, setUpdateHandler, setUserData
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Texture1D

public Texture1D()
Constructs a texture with default values.


Texture1D

public Texture1D(int format,
                 TextureComponent1D singleImage)
Constructs a texture using just a single image, thus setting it initially as MODE_BASE_LEVEL.


Texture1D

public Texture1D(int format,
                 TextureComponent1D[] srcImages,
                 int num)
Constructs a 1D texture with the specified images. The number of images should be 1 for no mip maps, or all mipmap levels should be provided.

Parameters:
srcImages - The image defining this texture.
num - The number of valid images to take from the array
Method Detail

renderState

public void renderState(net.java.games.jogl.GL gl,
                        net.java.games.jogl.GLU glu)
Issue ogl commands needed for this component

Overrides:
renderState in class NodeComponent
Parameters:
gl - The gl context to draw with
glu - The utility context to draw with

restoreState

public void restoreState(net.java.games.jogl.GL gl,
                         net.java.games.jogl.GLU glu)
Restore all openGL state to the given drawable

Overrides:
restoreState in class NodeComponent
Parameters:
gl - The gl context to draw with
glu - The utility context to draw with

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