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Packages that use InvalidWriteTimingException | |
org.j3d.aviatrix3d | A lightweight Object Oriented wrapper for OpenGL. |
Uses of InvalidWriteTimingException in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d that throw InvalidWriteTimingException | |
void |
Viewpoint.setHeadlightEnabled(boolean state)
Turn the local headlight on/off. |
void |
VertexShader.setEnvironmentParam(int idx,
float[] value)
Set the environment parameter as a float array. |
void |
VertexShader.setLocalParam(int idx,
float[] value)
Set the local parameter as a float array. |
void |
VertexShader.setVertexAttribute(int idx,
float[] value)
Set the vertex attribute as a float array. |
void |
VertexGeometry.setValidVertexCount(int count)
Set the number of vertices to the new number. |
void |
VertexGeometry.setVertices(int type,
float[] vertices)
Set the vertex array reference to the new array. |
void |
VertexGeometry.setVertices(int type,
float[] vertices,
int numValid)
Set the vertex array reference to the new array. |
void |
VertexGeometry.setColors(boolean hasAlpha,
float[] colors)
Set the color array reference to the new array. |
void |
VertexGeometry.setNormals(float[] normals)
Set the normal array reference to the new array. |
void |
VertexGeometry.setTextureSetMap(int[] set)
Set the texture set map to the new mapping. |
void |
VertexGeometry.setTextureSetMap(int[] set,
int numValid)
Set the texture set map to the new mapping. |
void |
VertexGeometry.setTextureCoordinates(int type,
int textureSet,
float[] texCoords)
Set a single texture array reference to the new array. |
void |
VertexGeometry.setTextureCoordinates(int[] types,
float[][] texCoords)
Replace all the texture array reference with the new array. |
void |
VertexGeometry.setTextureCoordinates(int[] types,
float[][] texCoords,
int numSets)
Replace all the texture array reference to the new array. |
void |
TriangleStripArray.setStripCount(int[] counts,
int num)
Set the number of valid strips to use. |
void |
TriangleFanArray.setFanCount(int[] counts,
int num)
Set the number of valid fans to use. |
void |
TransformGroup.setTransform(javax.vecmath.Matrix4f trans)
Set the transform matrix for this class. |
void |
TextureUnit.setTexture(Texture tex)
Set the texture for this stage. |
void |
TextureUnit.setTextureAttributes(TextureAttributes attrs)
Set the texture attributes for this stage. |
void |
TextureUnit.setTexCoordGeneration(TexCoordGeneration tcg)
Set the texture coordinate generation for this stage. |
void |
TextureUnit.setTextureTransform(javax.vecmath.Matrix4f mat)
Set the current texture transform matrix. |
void |
TextureCubicEnvironmentMap.setBoundaryModeS(int mode)
Set the boundary handling for the S parameter. |
void |
TextureAttributes.setTextureMode(int mode)
Set the texture mode. |
void |
TextureAttributes.setBlendColor(float r,
float g,
float b,
float a)
Set the blend colour to use for this texture. |
void |
TextureAttributes.setCombineMode(boolean alpha,
int mode)
Set the combine mode for the alpha or RGB side. |
void |
TextureAttributes.setCombineOperand(boolean alpha,
int opIdx,
int function)
Set the operand to use for alpha or RGB combine mode. |
void |
TextureAttributes.setCombineSource(boolean alpha,
int opIdx,
int source)
Set the combine source type for alpha or RGB combine mode. |
void |
Texture3D.setBoundaryModeR(int mode)
Set the boundary handling for the T parameter. |
void |
Texture3D.setBoundaryModeT(int mode)
Set the boundary handling for the T parameter. |
void |
Texture2D.setBoundaryModeT(int mode)
Set the boundary handling for the T parameter. |
void |
Texture.setImages(int mipMapMode,
int format,
TextureComponent[] srcImages,
int num)
Set the images for this texture |
void |
Texture.setAnisotropicFilterMode(int mode)
Set the aniostropic filtering mode. |
void |
Texture.setAnisotropicFilterDegree(float degree)
Set the anisotropic filtering degree. |
void |
Texture.setMagFilter(int mode)
Set the magnification filtering mode. |
void |
Texture.setMinFilter(int mode)
Set the magnification filtering mode. |
void |
Texture.setBoundaryModeS(int mode)
Set the boundary handling for the S parameter. |
void |
TexCoordGeneration.setParameter(int axis,
int mode,
int parameter,
float[] value)
Setup one of the axis parameters. |
void |
SwitchGroup.setChild(Node newChild,
int idx)
Replaces the child node at the specified index in this group node's list of children with the specified child. |
void |
SwitchGroup.removeChild(int idx)
Remove the child at the specified index from the group. |
void |
SwitchGroup.removeAllChildren()
Removes all children from the group. |
void |
SwitchGroup.setActiveChild(int idx)
Set the selected child to be rendered to the given index. |
void |
SpotLight.setCutOffAngle(float angle)
Set the cut-off angle. |
void |
SpotLight.setDropOffRateExponent(float exp)
Set the value of the exponent that can be used to control how the light intensity drops off from the center to the cut off angle. |
void |
SpotLight.setDirection(float[] dir)
Set the direction to the new value. |
void |
SpotLight.setDirection(float x,
float y,
float z)
Set the direction to the new value. |
void |
SpotLight.setPosition(float[] pos)
Set the position to the new value. |
void |
SpotLight.setPosition(float x,
float y,
float z)
Set the position to the new value. |
void |
SpotLight.setAttenuation(float constant,
float linear,
float quad)
Set the attenuation factors for the light. |
void |
SpotLight.setAttenuation(float[] values)
Set the attenuation factors for the light. |
void |
Shape3D.setGeometry(Geometry newGeom)
Set the geometry for this shape. |
void |
Shape3D.setAppearance(Appearance newApp)
Set the appearance for this shape. |
void |
ShaderProgram.setProgramString(java.lang.String str)
Set the program string that is to be registered by this shader. |
void |
QuadStripArray.setStripCount(int[] counts,
int num)
Set the number of valid strips to use. |
void |
PolygonAttributes.setCCW(boolean state)
Set the CCW flag. |
void |
PolygonAttributes.setCulledFace(int face)
Set which face is to be culled. |
void |
PolygonAttributes.setDrawMode(boolean front,
int mode)
Set the draw mode for either the front or back face. |
void |
PolygonAttributes.setPolygonOffset(float factor,
float units)
Set the polygon offset details. |
void |
PolygonAttributes.setStipplePattern(byte[] pattern)
Set the stipple mask to be used on the polygon. |
void |
PointLight.setPosition(float[] pos)
Set the position to the new value. |
void |
PointLight.setPosition(float x,
float y,
float z)
Set the position to the new value. |
void |
PointLight.setAttenuation(float constant,
float linear,
float quad)
Set the attenuation factors for the light. |
void |
PointLight.setAttenuation(float[] values)
Set the attenuation factors for the light. |
void |
OffscreenTexture2D.setImages(int mipMapMode,
int format,
TextureComponent[] srcImages,
int num)
Set the images for this texture, overridden to provide an empty implementation as this is handled by the pBuffer directly. |
void |
OffscreenTexture2D.setBoundaryModeS(int mode)
Set the boundary handling for the S parameter. |
void |
Material.setShininess(float s)
Set the shininess factor. |
void |
Material.setDiffuseColor(float[] col)
Set the diffuse color to the new value. |
void |
Material.setSpecularColor(float[] col)
Set the specular color to the new value. |
void |
Material.setEmissiveColor(float[] col)
Set the emissive color to the new value. |
void |
Material.setAmbientColor(float[] col)
Set the ambient color to the new value. |
void |
Material.setTransparency(float transparency)
Set the amount of transparency to be used for this material. |
void |
Material.setLightingEnabled(boolean state)
Set the flag that enables or disables lighting on any geometry using this material. |
void |
LineStripArray.setStripCount(int[] counts,
int num)
Set the number of valid strips to use. |
void |
Light.setEnabled(boolean state)
Set the enabled state of the light. |
void |
Light.setDiffuseColor(float[] col)
Set the diffuse colour component to the new value. |
void |
Light.setSpecularColor(float[] col)
Set the colour to the new value. |
void |
ImageTextureComponent3D.updateSubImage(int srcX,
int srcY,
int destX,
int destY,
int widht,
int height,
int lvl,
java.awt.image.RenderedImage img)
Update a sub-section of the image data with the new pixel values. |
void |
ImageTextureComponent2D.updateSubImage(int srcX,
int srcY,
int destX,
int destY,
int widht,
int height,
int lvl,
java.awt.image.RenderedImage img)
Update a sub-section of the image data with the new pixel values. |
void |
ImageTextureComponent.updateSubImage(int srcX,
int srcY,
int destX,
int destY,
int width,
int height,
int lvl,
java.awt.image.RenderedImage img)
Update a sub-section of the image data with the new pixel values. |
void |
Group.addChild(Node newChild)
Appends the specified child node to this group node's list of children |
void |
Group.setChild(Node newChild,
int idx)
Replaces the child node at the specified index in this group node's list of children with the specified child. |
void |
Group.removeChild(int idx)
Remove the child at the specified index from the group. |
void |
Group.removeChild(Node child)
Removes the specified child from the group. |
void |
Group.removeAllChildren()
Removes all children from the group. |
void |
GL14Shader.setVertexShader(VertexShader shader)
Set the vertexShader to use. |
void |
GL14Shader.setFragmentShader(FragmentShader shader)
Set the fragment shader to use. |
void |
Geometry.setBounds(BoundingVolume b)
Set the bounds to the given explicit value. |
void |
Fog.setColor(float[] c)
Change the fog colour to the new colour. |
void |
Fog.setLinearDistance(float start,
float end)
Set the distance functions for the fog when in linear mode. |
void |
Fog.setDensityRate(float rate)
Set the exponential decay factor. |
void |
DirectionalLight.setDirection(float[] dir)
Set the direction to the new value. |
void |
DirectionalLight.setDirection(float x,
float y,
float z)
Set the direction to the new value. |
void |
ColorBackground.setColor(float[] c)
Change the colour to the new colour. |
void |
ColorBackground.setColor(float r,
float g,
float b,
float a)
Change the colour to the new colour. |
void |
ByteTextureComponent3D.updateSubImage(int srcX,
int srcY,
int destX,
int destY,
int widht,
int height,
int depth,
int lvl,
byte[] img)
Update a sub-section of the image data with the new pixel values. |
void |
ByteTextureComponent2D.updateSubImage(int srcX,
int srcY,
int destX,
int destY,
int widht,
int height,
int lvl,
byte[] img)
Update a sub-section of the image data with the new pixel values. |
void |
ByteTextureComponent1D.updateSubImage(int srcX,
int srcY,
int destX,
int destY,
int widht,
int lvl,
byte[] img)
Update a sub-section of the image data with the new pixel values. |
void |
Appearance.setMaterial(Material mat)
Set the material to use. |
void |
Appearance.setPolygonAttributes(PolygonAttributes attr)
Set the polygon rendering attributes to use. |
void |
Appearance.setShader(Shader s)
Set the shader to use. |
void |
Appearance.setTextureUnits(TextureUnit[] texUnits,
int num)
Set the texture units to use. |
void |
AmbientLight.setAmbientColor(float[] col)
Set the ambient colour to the new value. |
Constructors in org.j3d.aviatrix3d that throw InvalidWriteTimingException | |
VertexShader(int attrListSize,
int paramListSize)
Create a vertext shader instance with a guaranteed maximum parameter list size. |
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