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org.j3d.aviatrix3d
Interface RenderOp


public interface RenderOp

Constants used to define render operations as the output of the sort stage.

Version:
$Revision: 1.3 $
Author:
Justin Couch

Field Summary
static int START_GEOM
          The node starting is geometry push it onto the stack
static int START_LIGHT
          A light should push its state onto the stack
static int START_MATERIAL
          The node should push its material state onto the stack
static int START_RENDER
          The unknown/general request to push state onto the stack
static int START_SHADOW
          Start of a collection of objects that are used for shadows
static int START_SHADOW_GENERATOR
          Start of a collection of objects that are shadow generators
static int START_TEXTURE
          The node should push its texture state onto the stack
static int START_TRANSPARENT
          Start of a collection of transparent geometry
static int STOP_GEOM
          The node finishing is geometry push it onto the stack
static int STOP_LIGHT
          A light is removing its state from the stack
static int STOP_MATERIAL
          The node should remove its material state from the stack
static int STOP_RENDER
          The unknown/general request to pop state off the stack
static int STOP_SHADOW
          End of a collection of objects that are used for shadows
static int STOP_SHADOW_GENERATOR
          End of a collection of objects that are shadow generators
static int STOP_TEXTURE
          The node should remove its texture state from the stack
static int STOP_TRANSPARENT
          End of a collection of transparent geometry
 

Field Detail

START_RENDER

public static final int START_RENDER
The unknown/general request to push state onto the stack

See Also:
Constant Field Values

STOP_RENDER

public static final int STOP_RENDER
The unknown/general request to pop state off the stack

See Also:
Constant Field Values

START_GEOM

public static final int START_GEOM
The node starting is geometry push it onto the stack

See Also:
Constant Field Values

STOP_GEOM

public static final int STOP_GEOM
The node finishing is geometry push it onto the stack

See Also:
Constant Field Values

START_MATERIAL

public static final int START_MATERIAL
The node should push its material state onto the stack

See Also:
Constant Field Values

STOP_MATERIAL

public static final int STOP_MATERIAL
The node should remove its material state from the stack

See Also:
Constant Field Values

START_TEXTURE

public static final int START_TEXTURE
The node should push its texture state onto the stack

See Also:
Constant Field Values

STOP_TEXTURE

public static final int STOP_TEXTURE
The node should remove its texture state from the stack

See Also:
Constant Field Values

START_LIGHT

public static final int START_LIGHT
A light should push its state onto the stack

See Also:
Constant Field Values

STOP_LIGHT

public static final int STOP_LIGHT
A light is removing its state from the stack

See Also:
Constant Field Values

START_TRANSPARENT

public static final int START_TRANSPARENT
Start of a collection of transparent geometry

See Also:
Constant Field Values

STOP_TRANSPARENT

public static final int STOP_TRANSPARENT
End of a collection of transparent geometry

See Also:
Constant Field Values

START_SHADOW

public static final int START_SHADOW
Start of a collection of objects that are used for shadows

See Also:
Constant Field Values

STOP_SHADOW

public static final int STOP_SHADOW
End of a collection of objects that are used for shadows

See Also:
Constant Field Values

START_SHADOW_GENERATOR

public static final int START_SHADOW_GENERATOR
Start of a collection of objects that are shadow generators

See Also:
Constant Field Values

STOP_SHADOW_GENERATOR

public static final int STOP_SHADOW_GENERATOR
End of a collection of objects that are shadow generators

See Also:
Constant Field Values

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