j3d.org Aviatrix3D

Uses of Class
org.j3d.aviatrix3d.NodeComponent

Packages that use NodeComponent
org.j3d.aviatrix3d A lightweight Object Oriented wrapper for OpenGL. 
 

Uses of NodeComponent in org.j3d.aviatrix3d
 

Subclasses of NodeComponent in org.j3d.aviatrix3d
 class Appearance
          Describes the appearance of an object.
 class ByteTextureComponent1D
          A Texture component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteTextureComponent2D
          A Texture component that uses raw byte data to be interpreted by the format IDs passed in.
 class ByteTextureComponent3D
          A texture component that wraps a 3D image described as a collection of bytes.
 class FragmentShader
          Node that handles fragment shader implementation
 class Geometry
          Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.
 class GL14Shader
          Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code.
 class GLSLangShader
          Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language.
 class ImageTextureComponent2D
          Wraps a 2D image.
 class ImageTextureComponent3D
          A texture component that wraps a 3D image.
 class LineArray
          An OpenGL LineArray.
 class LineStripArray
          An OpenGL LineStripArray.
 class Material
          Describes the material properties of an object.
 class OffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers.
 class PointArray
          An OpenGL PointArray.
 class PolygonAttributes
          Describes attributes used when rendering a polygon.
 class QuadArray
          An OpenGL QuadArray.
 class QuadStripArray
          An OpenGL QuadStripArray.
 class Shader
          Base representation of the functionality common across the various shader types that can be applied to geometry.
 class ShaderProgram
          Base class representing a single shader program that can be applied to the rendering pipeline.
 class TexCoordGeneration
          Describes a texture's automatic texture coordinate generation.
 class Texture
          Describes the texture properties of an object.
 class Texture1D
          Describes the 1D texture properties of an object.
 class Texture2D
          Describes the 2D texture properties of an object.
 class Texture3D
          Describes the 3D (volume) texture properties of an object.
 class TextureAttributes
          Describes how a texture gets applied to the underlying geometry.
 class TextureComponent
          A component that contains image data to be used in textures.
 class TextureComponent1D
          A marker interface to ensure a Texture component contains 1D data
 class TextureComponent2D
          A marker interface to ensure a Texture component contains 2D data
 class TextureComponent3D
          A marker interface to ensure a Texture component contains 3D data
 class TextureCubicEnvironmentMap
          A specialist object that renders a cubic environment map from pre-built images.
 class TextureUnit
          Describes a texture stage and its associated texture and attributes.
 class TriangleArray
          An OpenGL TriangleArray.
 class TriangleFanArray
          An OpenGL TriangleFanArray.
 class TriangleStripArray
          An OpenGL TriangleStripArray.
 class VertexGeometry
          Common representation of vertex-based geometry.
 class VertexShader
          Node that handles Vertex shader implementation
 


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