|
j3d.org Aviatrix3D | ||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use NodeComponent | |
org.j3d.aviatrix3d | A lightweight Object Oriented wrapper for OpenGL. |
Uses of NodeComponent in org.j3d.aviatrix3d |
Subclasses of NodeComponent in org.j3d.aviatrix3d | |
class |
Appearance
Describes the appearance of an object. |
class |
ByteTextureComponent1D
A Texture component that uses raw byte data to be interpreted by the format IDs passed in. |
class |
ByteTextureComponent2D
A Texture component that uses raw byte data to be interpreted by the format IDs passed in. |
class |
ByteTextureComponent3D
A texture component that wraps a 3D image described as a collection of bytes. |
class |
FragmentShader
Node that handles fragment shader implementation |
class |
Geometry
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. |
class |
GL14Shader
Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code. |
class |
GLSLangShader
Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language. |
class |
ImageTextureComponent2D
Wraps a 2D image. |
class |
ImageTextureComponent3D
A texture component that wraps a 3D image. |
class |
LineArray
An OpenGL LineArray. |
class |
LineStripArray
An OpenGL LineStripArray. |
class |
Material
Describes the material properties of an object. |
class |
OffscreenTexture2D
Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
class |
PointArray
An OpenGL PointArray. |
class |
PolygonAttributes
Describes attributes used when rendering a polygon. |
class |
QuadArray
An OpenGL QuadArray. |
class |
QuadStripArray
An OpenGL QuadStripArray. |
class |
Shader
Base representation of the functionality common across the various shader types that can be applied to geometry. |
class |
ShaderProgram
Base class representing a single shader program that can be applied to the rendering pipeline. |
class |
TexCoordGeneration
Describes a texture's automatic texture coordinate generation. |
class |
Texture
Describes the texture properties of an object. |
class |
Texture1D
Describes the 1D texture properties of an object. |
class |
Texture2D
Describes the 2D texture properties of an object. |
class |
Texture3D
Describes the 3D (volume) texture properties of an object. |
class |
TextureAttributes
Describes how a texture gets applied to the underlying geometry. |
class |
TextureComponent
A component that contains image data to be used in textures. |
class |
TextureComponent1D
A marker interface to ensure a Texture component contains 1D data |
class |
TextureComponent2D
A marker interface to ensure a Texture component contains 2D data |
class |
TextureComponent3D
A marker interface to ensure a Texture component contains 3D data |
class |
TextureCubicEnvironmentMap
A specialist object that renders a cubic environment map from pre-built images. |
class |
TextureUnit
Describes a texture stage and its associated texture and attributes. |
class |
TriangleArray
An OpenGL TriangleArray. |
class |
TriangleFanArray
An OpenGL TriangleFanArray. |
class |
TriangleStripArray
An OpenGL TriangleStripArray. |
class |
VertexGeometry
Common representation of vertex-based geometry. |
class |
VertexShader
Node that handles Vertex shader implementation |
|
j3d.org Aviatrix3D | ||||||||||
PREV NEXT | FRAMES NO FRAMES |