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java.lang.Objectorg.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.NodeComponent
org.j3d.aviatrix3d.Shader
org.j3d.aviatrix3d.GLSLangShader
Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language.
This is a placeholder for now. There is no functional code here as we need to wait for JOGL to officially support OpenGL 1.5 and the ARB shader extensions contained therein.
Field Summary |
Fields inherited from class org.j3d.aviatrix3d.NodeComponent |
liveCount |
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject |
alive, updateHandler, WRITE_TIMING_MSG |
Constructor Summary | |
GLSLangShader()
Constructs a shader with default values. |
Methods inherited from class org.j3d.aviatrix3d.NodeComponent |
addParent, getParents, hasChanged, numParents, removeParent, renderState, restoreState |
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject |
checkForCyclicChild, checkForCyclicParent, dataChanged, getUserData, isLive, setLive, setUpdateHandler, setUserData |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public GLSLangShader()
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