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java.lang.Objectorg.j3d.aviatrix3d.RenderInstructions
Class for passing the detailed rendering information for a single surface. from the sorter through to the renderable surface.
Since pBuffers cannot be shared across different GL contexts with the construct that JOGL is is using, when two parent textures reference a single child, there will be two copies of this class, with two different parentSource references, but only one copyOf set.
Field Summary | |
RenderInstructions |
copyOf
Reference to the real instance of this class that contains the renderList and renderOps you should read from. |
int |
numValid
The number of valid items in the array |
OffscreenTextureSource |
parentSource
Reference to the parent texture source that this instance is to be rendered into. |
OffscreenTextureSource |
pbuffer
If set, the rendering should be done to an offscreen buffer that is then handed to this texture placeholder for use in another drawable object. |
RenderEnvironmentData |
renderData
Visual data such as viewpoint, background etc |
RenderDetails[] |
renderList
The list of nodes in sorted order |
int[] |
renderOps
Operation to perform on each node |
Constructor Summary | |
RenderInstructions()
Construct a new instance of this class with the arrays initialised to a default size. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
public RenderEnvironmentData renderData
public OffscreenTextureSource pbuffer
public RenderInstructions copyOf
public OffscreenTextureSource parentSource
public RenderDetails[] renderList
public int[] renderOps
public int numValid
Constructor Detail |
public RenderInstructions()
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