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Handles the output of the geometry culling stage.
Method Summary | |
void |
culledOutput(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes)
Here's the sorted output list of nodes. |
Method Detail |
public void culledOutput(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes)
data
- External rendering environment informationnodes
- List of processed nodes based on the scene they came fromnumNodes
- Number of nodes in each scenesceneParents
- Parent nodes that hold the subscene in the main scene graphnumScenes
- The number of valid scenes to process
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