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Packages that use CullOutputDetails | |
org.j3d.aviatrix3d | A lightweight Object Oriented wrapper for OpenGL. |
org.j3d.aviatrix3d.pipeline | Implementations of the various pipeline pieces. |
Uses of CullOutputDetails in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d with parameters of type CullOutputDetails | |
void |
SortStage.sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParent,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
void |
CulledGeometryReceiver.culledOutput(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes)
Here's the sorted output list of nodes. |
Uses of CullOutputDetails in org.j3d.aviatrix3d.pipeline |
Methods in org.j3d.aviatrix3d.pipeline with parameters of type CullOutputDetails | |
void |
StateSortStage.sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
void |
StateAndTransparencyDepthSortStage.sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
void |
SimpleTransparencySortStage.sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
void |
NullSortStage.sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
void |
DepthSortedTransparencyStage.sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
void |
CullToSingleSortListener.culledOutput(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes)
Sort the listing of nodes in the given array. |
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