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j3d.org Aviatrix3D | ||||||||||
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Packages that use org.j3d.aviatrix3d | |
org.j3d.aviatrix3d | A lightweight Object Oriented wrapper for OpenGL. |
org.j3d.aviatrix3d.pipeline | Implementations of the various pipeline pieces. |
org.j3d.aviatrix3d.surface | Various surface types for rendering the OpenGL output too that implement the
DrawableSurface . |
org.j3d.renderer.aviatrix3d.navigation | User interface components and capabilities for implementing simple navigation
on any Aviatrix3D DrawableSurface based on the core org.j3d.ui.navigation
package. |
org.j3d.renderer.aviatrix3d.texture | Generalised classes for handling of textures. |
org.j3d.renderer.aviatrix3d.util | Generalised utility classes for all representing view frustum information |
Classes in org.j3d.aviatrix3d used by org.j3d.aviatrix3d | |
AlreadyParentedException
An exception for when an attempt is made to set set a parent on a node that already has a parent created. |
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Appearance
Describes the appearance of an object. |
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ApplicationUpdateObserver
Observer of the rendering system that is informed when it is safe to update the scene graph from application code. |
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Background
Base collection of functionality marking background nodes of various types. |
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BlendAttributes
Describes attributes used for blending any drawing primitives. |
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BoundingVoid
Bounds described as something that does not exist in the scene graph. |
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BoundingVolume
Base representation of a class that can representing bound information. |
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CulledGeometryReceiver
Handles the output of the geometry culling stage. |
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CullOutputDetails
Class for passing the detailed rendering information through the pipeline. |
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CyclicSceneGraphStructureException
An exception for when an attempt is made to set a node somewhere in the scenegraph and it would create a cyclic structure. |
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DeletableSceneGraphObject
Marker interface that permits an object to have a known, well-defined method for being called to clean up it's internal state during the OpenGL rendering cycle. |
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DrawableSurface
Interface representing the output of a render pipeline. |
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Fog
Describes a a fog rendering effect. |
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FragmentShader
Node that handles fragment shader implementation |
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Geometry
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. |
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GL14Shader
Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code. |
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GLSLangShader
Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language. |
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Group
The Group node object is a generic container of other nodes in the scene. |
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ImageTextureComponent
A texture component that wraps an AWT Image. |
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IndexedVertexGeometry
Base class that defines indexed geometry types. |
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InternalNodeUpdateListener
Listener used by the rendering system to provide internal notifications to nodes about operations they must perform. |
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InvalidNodeTypeException
An exception for when an attempt is made to set a node somewhere in the scenegraph and it is not the required type. |
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InvalidPickTimingException
An exception for when an attempt is made to perform a pick on a node when it is not permitted by the scene graph. |
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InvalidWriteTimingException
An exception for when an attempt is made to write to a node's data when it is not permitted by the scene graph. |
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Leaf
A Leaf class is the base class for all Scene Graph objects that have no children. |
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Light
Base representation of a light source that corresponds to the base set of capabilities that all lights in OpenGL have. |
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LightDetails
Class for passing the detailed rendering information about a light source. |
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LineAttributes
Describes attributes used when rendering a line. |
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Material
Describes the material properties of an object. |
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Node
A Node class is the base class for all renderable nodes in the SceneGraph. |
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NodeComponent
The NodeComponent class is the superclass for all non renderable nodes. |
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NodeUpdateHandler
Abstract representation of a piece of code that wants to know about when a scene graph node is requiring an update. |
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NodeUpdateListener
A listener interface for notification that its safe to update a nodes representation in the Scene Graph. |
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NotPickableException
An exception for when an attempt is made to perform a pick on a node that has been marked as not pickable. |
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OffscreenTextureSource
Marker describing a texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
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PickableObject
A marker interface that indicates the object that implements is capable of supporting pick intersection tests. |
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PickingHandler
A interface that describes an internal implemention of pick intersection tests. |
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PickRequest
Class for passing the detailed rendering information through the pipeline. |
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PointAttributes
Describes attributes used when rendering a point. |
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PolygonAttributes
Describes attributes used when rendering a polygon. |
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RenderDetails
Class for passing the detailed rendering information through the pipeline. |
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RenderEffectsProcessor
Observer of the rendering system that is informed of pre and post rendering timing so that it may perform it's own additional drawing operations. |
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RenderEnvironmentData
Data holder class used to pass the current environment data along the rendering pipeline. |
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RenderInstructions
Class for passing the detailed rendering information for a single surface. |
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RenderPipeline
A marker interface that represents a single complete rendering pipeline. |
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Scene
A marker interface that represents a class capable of managing the complete rendering pipeline. |
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SceneGraphObject
The SceneGraphObject is a common superclass for all scene graph objects. |
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Shader
Base representation of the functionality common across the various shader types that can be applied to geometry. |
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ShaderProgram
Base class representing a single shader program that can be applied to the rendering pipeline. |
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Shape3D
A Shape3D class wraps all geometry and appearance information. |
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SortedGeometryReceiver
Handles the output of the geometry sorter. |
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TexCoordGeneration
Describes a texture's automatic texture coordinate generation. |
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Texture
Describes the basic textured appearance of an object. |
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TextureAttributes
Describes how a texture gets applied to the underlying geometry. |
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TextureComponent
A component that contains image data to be used in textures. |
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TextureComponent1D
A marker interface to ensure a Texture component contains 1D data |
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TextureComponent2D
A marker interface to ensure a Texture component contains 2D data |
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TextureComponent3D
A marker interface to ensure a Texture component contains 3D data |
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TextureUnit
Describes a texture stage and its associated texture and attributes. |
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VertexGeometry
Common representation of all vertex-based geometry. |
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VertexShader
Node that handles Vertex shader implementation |
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ViewEnvironment
Abstract representation of the physical environment setup used to connect a virtual Viewpoint object to the real one that is rendered on a drawable surface. |
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Viewpoint
A viewpoint into the scene. |
Classes in org.j3d.aviatrix3d used by org.j3d.aviatrix3d.pipeline | |
ApplicationUpdateObserver
Observer of the rendering system that is informed when it is safe to update the scene graph from application code. |
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CulledGeometryReceiver
Handles the output of the geometry culling stage. |
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CullOutputDetails
Class for passing the detailed rendering information through the pipeline. |
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CullStage
Handles the scenegraph maintenance and culling operations. |
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DeletableSceneGraphObject
Marker interface that permits an object to have a known, well-defined method for being called to clean up it's internal state during the OpenGL rendering cycle. |
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DrawableSurface
Interface representing the output of a render pipeline. |
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InternalNodeUpdateListener
Listener used by the rendering system to provide internal notifications to nodes about operations they must perform. |
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NodeUpdateHandler
Abstract representation of a piece of code that wants to know about when a scene graph node is requiring an update. |
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NodeUpdateListener
A listener interface for notification that its safe to update a nodes representation in the Scene Graph. |
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NotPickableException
An exception for when an attempt is made to perform a pick on a node that has been marked as not pickable. |
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PickableObject
A marker interface that indicates the object that implements is capable of supporting pick intersection tests. |
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PickingHandler
A interface that describes an internal implemention of pick intersection tests. |
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PickRequest
Class for passing the detailed rendering information through the pipeline. |
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RenderEnvironmentData
Data holder class used to pass the current environment data along the rendering pipeline. |
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RenderInstructions
Class for passing the detailed rendering information for a single surface. |
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RenderPipeline
A marker interface that represents a single complete rendering pipeline. |
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RenderPipelineManager
A marker interface that represents a class capable of managing the complete rendering pipeline. |
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Scene
A marker interface that represents a class capable of managing the complete rendering pipeline. |
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SceneGraphObject
The SceneGraphObject is a common superclass for all scene graph objects. |
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SortedGeometryReceiver
Handles the output of the geometry sorter. |
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SortStage
Handles any sort of rendering sort ability. |
Classes in org.j3d.aviatrix3d used by org.j3d.aviatrix3d.surface | |
DeletableSceneGraphObject
Marker interface that permits an object to have a known, well-defined method for being called to clean up it's internal state during the OpenGL rendering cycle. |
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DrawableSurface
Interface representing the output of a render pipeline. |
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RenderInstructions
Class for passing the detailed rendering information for a single surface. |
Classes in org.j3d.aviatrix3d used by org.j3d.renderer.aviatrix3d.navigation | |
SceneGraphPath
Representation of a path of nodes through the scene graph. |
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TransformGroup
A grouping node that contains a transform. |
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Viewpoint
A viewpoint into the scene. |
Classes in org.j3d.aviatrix3d used by org.j3d.renderer.aviatrix3d.texture | |
Texture
Describes the basic textured appearance of an object. |
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Texture2D
Describes the 2D texture properties of an object. |
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TextureComponent
A component that contains image data to be used in textures. |
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TextureComponent2D
A marker interface to ensure a Texture component contains 2D data |
Classes in org.j3d.aviatrix3d used by org.j3d.renderer.aviatrix3d.util | |
QuadArray
An OpenGL QuadArray representation. |
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TriangleArray
An OpenGL TriangleArray representation. |
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TriangleFanArray
An OpenGL TriangleFanArray. |
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TriangleStripArray
An OpenGL TriangleStripArray. |
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VertexGeometry
Common representation of all vertex-based geometry. |
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j3d.org Aviatrix3D | ||||||||||
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