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Constants used to define render operations as the output of the sort stage.
Field Summary | |
static int |
START_GEOMETRY
The node starting is geometry push it onto the stack. |
static int |
START_LIGHT
A light should push its state onto the stack |
static int |
START_RENDER
The unknown/general request to push state onto the stack |
static int |
START_SHADOW
Start of a collection of objects that are used for shadows |
static int |
START_SHADOW_GENERATOR
Start of a collection of objects that are shadow generators |
static int |
START_STATE
The node component should push its state onto the stack |
static int |
START_TRANSPARENT
Start of a collection of transparent geometry |
static int |
STOP_GEOMETRY
The node finishing is geometry push it onto the stack |
static int |
STOP_LIGHT
A light is removing its state from the stack |
static int |
STOP_RENDER
The unknown/general request to pop state off the stack |
static int |
STOP_SHADOW
End of a collection of objects that are used for shadows |
static int |
STOP_SHADOW_GENERATOR
End of a collection of objects that are shadow generators |
static int |
STOP_STATE
The node component should remove its state from the stack |
static int |
STOP_TRANSPARENT
End of a collection of transparent geometry |
Field Detail |
public static final int START_RENDER
public static final int STOP_RENDER
public static final int START_GEOMETRY
public static final int STOP_GEOMETRY
public static final int START_STATE
public static final int STOP_STATE
public static final int START_LIGHT
public static final int STOP_LIGHT
public static final int START_TRANSPARENT
public static final int STOP_TRANSPARENT
public static final int START_SHADOW
public static final int STOP_SHADOW
public static final int START_SHADOW_GENERATOR
public static final int STOP_SHADOW_GENERATOR
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