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java.lang.Objectorg.j3d.aviatrix3d.pipeline.StateAndTransparencyDepthSortStage
Implementation of the sort stage that does everything - state sorting and depth sorted transparency.
Constructor Summary | |
StateAndTransparencyDepthSortStage()
Create an empty sorting stage that assumes just a single renderable output. |
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StateAndTransparencyDepthSortStage(int numSurfaces)
Create an empty sorting stage that initialises the internal structures to assume that there is a minumum number of surfaces, both on and offscreen. |
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StateAndTransparencyDepthSortStage(int numSurfaces,
int depthBits)
Create an empty sorting stage that initialises the internal structures to assume that there is a minumum number of surfaces, both on and offscreen. |
Method Summary | |
void |
setSortedGeometryReceiver(SortedGeometryReceiver sgr)
Register a reciever for the output of the sorter. |
void |
sort(RenderEnvironmentData[] data,
CullOutputDetails[][] nodes,
int[] numNodes,
SceneGraphObject[][] sceneParents,
int numScenes,
int buffer)
Sort the listing of nodes in the given array. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public StateAndTransparencyDepthSortStage()
public StateAndTransparencyDepthSortStage(int numSurfaces)
numSurfaces
- The number of surfaces to start the internal lists
sizes at.public StateAndTransparencyDepthSortStage(int numSurfaces, int depthBits)
numSurfaces
- The number of surfaces to start the internal lists
sizes at.depthBits
- The number of bits of depth precision to quantize the
depth sorting to
java.lang.IllegalArgumentException
- Depth bits is zero or negativeMethod Detail |
public void sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
sort
in interface SortStage
data
- External rendering environment informationnodes
- List of processed nodes based on the scene they came fromnumNodes
- Number of nodes in each scenesceneParents
- Parent nodes that hold the subscene in the main scene graphnumScenes
- The number of valid scenes to processbuffer
- The buffer ID to use to output the data to when
multi-threadedpublic void setSortedGeometryReceiver(SortedGeometryReceiver sgr)
setSortedGeometryReceiver
in interface SortStage
sgr
- The receiver instance to add or null
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