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Uses of Interface
org.j3d.aviatrix3d.NodeUpdateHandler

Packages that use NodeUpdateHandler
org.j3d.aviatrix3d A lightweight Object Oriented wrapper for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
 

Uses of NodeUpdateHandler in org.j3d.aviatrix3d
 

Fields in org.j3d.aviatrix3d declared as NodeUpdateHandler
protected  NodeUpdateHandler SceneGraphObject.updateHandler
          The scene this node belongs to
 

Methods in org.j3d.aviatrix3d with parameters of type NodeUpdateHandler
protected  void TextureUnit.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SharedNode.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShapeBackground.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Shape3D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SceneGraphObject.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void OffscreenTexture2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Group.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void GL14Shader.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Appearance.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
 

Uses of NodeUpdateHandler in org.j3d.aviatrix3d.pipeline
 

Classes in org.j3d.aviatrix3d.pipeline that implement NodeUpdateHandler
 class MultiThreadRenderManager
          Implementation of the RenderPipelineManager that uses separate threads for each of the pipelines that it is managing, allowing it to run multiple output surfaces simultaneously (eg Powerwall, CAVE etc).
 class SingleThreadRenderManager
          Implementation of the RenderPipelineManager that uses a single thread for all of the processing steps.
 


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