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java.lang.Objectorg.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.NodeComponent
org.j3d.aviatrix3d.Shader
Base representation of the functionality common across the various shader types that can be applied to geometry.
Field Summary |
Fields inherited from class org.j3d.aviatrix3d.NodeComponent |
liveCount |
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject |
alive, updateHandler, WRITE_TIMING_MSG |
Constructor Summary | |
Shader()
Constructs a Shader with default values. |
Methods inherited from class org.j3d.aviatrix3d.NodeComponent |
addParent, getParents, hasChanged, numParents, removeParent, renderState, restoreState |
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject |
checkForCyclicChild, checkForCyclicParent, dataChanged, getUserData, isLive, setLive, setUpdateHandler, setUserData |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Shader()
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