j3d.org Aviatrix3D

Uses of Class
org.j3d.aviatrix3d.RenderEnvironmentData

Packages that use RenderEnvironmentData
org.j3d.aviatrix3d A lightweight Object Oriented wrapper for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
 

Uses of RenderEnvironmentData in org.j3d.aviatrix3d
 

Fields in org.j3d.aviatrix3d declared as RenderEnvironmentData
 RenderEnvironmentData RenderInstructions.renderData
          Visual data such as viewpoint, background etc
 

Methods in org.j3d.aviatrix3d with parameters of type RenderEnvironmentData
 void SortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParent, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void CulledGeometryReceiver.culledOutput(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes)
          Here's the sorted output list of nodes.
 

Uses of RenderEnvironmentData in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type RenderEnvironmentData
 void StateSortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void StateAndTransparencyDepthSortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void SimpleTransparencySortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void NullSortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void DepthSortedTransparencyStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void CullToSingleSortListener.culledOutput(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes)
          Sort the listing of nodes in the given array.
 


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