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java.lang.Objectorg.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.Node
org.j3d.aviatrix3d.Leaf
org.j3d.aviatrix3d.Shape3D
A Shape3D class wraps all geometry and appearance information.
By default, all shapes are pickable.
Field Summary |
Fields inherited from class org.j3d.aviatrix3d.Node |
bounds, implicitBounds, INVALID_BOUNDS, parent |
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject |
alive, updateHandler, WRITE_TIMING_MSG |
Fields inherited from interface org.j3d.aviatrix3d.PickableObject |
COLLIDABLE_OBJECT, GENERAL_OBJECT, PROXIMITY_OBJECT, VISIBLE_OBJECT |
Constructor Summary | |
Shape3D()
Creates a shape with no geometry or appearance set. |
Method Summary | |
protected void |
checkForCyclicChild(SceneGraphObject parent)
Check to see if this node is the same reference as the passed node that is a parent of this node. |
Appearance |
getAppearance()
Get the current appearance associated with this shape. |
Geometry |
getGeometry()
Get the current geometry associated with this shape. |
int |
getPickMask()
Get the current pickable state mask of this object. |
boolean |
isVisible()
State check to see whether the geometry in it's current setup is visible. |
protected void |
markBoundsDirty()
Mark this node as having dirty bounds due to one of it's children having their bounds changed. |
void |
pickBatch(PickRequest[] reqs,
int numRequests)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
pickSingle(PickRequest req)
Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests. |
void |
postRender(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
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protected void |
recomputeBounds()
Internal method to recalculate the implicit bounds of this Node. |
void |
render(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
This method is called to render this node. |
void |
setAppearance(Appearance newApp)
Set the appearance for this shape. |
void |
setGeometry(Geometry newGeom)
Set the geometry for this shape. |
protected void |
setLive(boolean state)
Notification that this object is live now. |
void |
setPickMask(int state)
Set the node as being pickable currently using the given bit mask. |
protected void |
setUpdateHandler(NodeUpdateHandler handler)
Set the scenegraph update handler for this node. |
Methods inherited from class org.j3d.aviatrix3d.Node |
boundsChanged, checkForCyclicParent, getBounds, getParent, removeParent, setBounds, setParent, updateBounds |
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject |
dataChanged, getUserData, isLive, setUserData |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public Shape3D()
Method Detail |
protected void markBoundsDirty()
markBoundsDirty
in class Node
protected void recomputeBounds()
recomputeBounds
in class Node
public boolean isVisible()
public Geometry getGeometry()
public void setGeometry(Geometry newGeom) throws InvalidWriteTimingException
newGeom
- The geometry
InvalidWriteTimingException
- An attempt was made to write outside
of the NodeUpdateListener callback methodpublic Appearance getAppearance()
public void setAppearance(Appearance newApp) throws InvalidWriteTimingException
newApp
- The appearance
InvalidWriteTimingException
- An attempt was made to write outside
of the NodeUpdateListener callback methodprotected void setUpdateHandler(NodeUpdateHandler handler)
setUpdateHandler
in class SceneGraphObject
handler
- The instance to use as a handlerpublic void render(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
render
in class Node
gl
- The gl context to draw withglu
- The utility context to draw withpublic void postRender(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
postRender
in class Node
protected void setLive(boolean state)
setLive
in class Node
state
- true if this should be marked as live nowprotected void checkForCyclicChild(SceneGraphObject parent) throws CyclicSceneGraphStructureException
checkForCyclicChild
in class SceneGraphObject
parent
- The reference to check against this class
CyclicSceneGraphStructureException
- Equal parent and childpublic void setPickMask(int state)
setPickMask
in interface PickableObject
state
- A bit mask of available options to pick forpublic int getPickMask()
getPickMask
in interface PickableObject
public void pickBatch(PickRequest[] reqs, int numRequests) throws NotPickableException, InvalidPickTimingException
pickBatch
in interface PickableObject
reqs
- The list of picks to be made, starting at this objectnumRequests
- The number of valid pick requests to process
NotPickableException
- This object has been marked as non pickable,
but you decided to try to call the method anyway
InvalidPickTimingException
- An attempt was made to pick outside
of the ApplicationUpdateObserver callback methodpublic void pickSingle(PickRequest req) throws NotPickableException, InvalidPickTimingException
pickSingle
in interface PickableObject
req
- The details of the pick to be made
NotPickableException
- This object has been marked as non pickable,
but you decided to try to call the method anyway
InvalidPickTimingException
- An attempt was made to pick outside
of the ApplicationUpdateObserver callback method
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