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Marker interface that permits an object to have a known, well-defined method for being called to clean up it's internal state during the OpenGL rendering cycle.
This interface is used by objects such as textures, that should have an explicit cleanup stage inside the OpenGL rendering loop.
Method Summary | |
void |
cleanup(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
Cleanup the object now for the given GL context. |
Method Detail |
public void cleanup(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
gl
- The gl context to draw withglu
- The utility context to draw with
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