j3d.org Aviatrix3D

Uses of Class
org.j3d.aviatrix3d.InvalidWriteTimingException

Packages that use InvalidWriteTimingException
org.j3d.aviatrix3d A lightweight Object Oriented wrapper for OpenGL. 
org.j3d.renderer.aviatrix3d.geom.volume Volume rendering extensions to the Aviatrix3D scene graph. 
org.j3d.renderer.aviatrix3d.nodes Scenegraph nodes that extend Aviatrix with new functionality. 
 

Uses of InvalidWriteTimingException in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that throw InvalidWriteTimingException
 void Viewpoint.setHeadlightEnabled(boolean state)
          Turn the local headlight on/off.
 void Viewpoint.setGlobalAmbientLightEnabled(boolean state)
          Turn the global ambient lighting setting on or off.
 void Viewpoint.setGlobalAmbientColor(float[] col)
          Set the ambient colour to the new value.
 void Viewpoint.setHeadlightType(boolean state)
          Change the style of the headlight between directional and spot types.
 void VertexShader.setEnvironmentParam(int idx, float[] value)
          Set the environment parameter as a float array.
 void VertexShader.setLocalParam(int idx, float[] value)
          Set the local parameter as a float array.
 void VertexGeometry.setValidVertexCount(int count)
          Set the number of vertices to the new number.
 void VertexGeometry.setVertices(int type, float[] vertices)
          Set the vertex array reference to the new array.
 void VertexGeometry.setVertices(int type, float[] vertices, int numValid)
          Set the vertex array reference to the new array.
 void VertexGeometry.setColors(boolean hasAlpha, float[] colors)
          Set the color array reference to the new array.
 void VertexGeometry.setNormals(float[] normals)
          Set the normal array reference to the new array.
 void VertexGeometry.setTextureSetMap(int[] set)
          Set the texture set map to the new mapping.
 void VertexGeometry.setTextureSetMap(int[] set, int numValid)
          Set the texture set map to the new mapping.
 void VertexGeometry.setTextureCoordinates(int type, int textureSet, float[] texCoords)
          Set a single texture array reference to the new array.
 void VertexGeometry.setTextureCoordinates(int[] types, float[][] texCoords)
          Replace all the texture array reference with the new array.
 void VertexGeometry.setTextureCoordinates(int[] types, float[][] texCoords, int numSets)
          Replace all the texture array reference to the new array.
 void VertexGeometry.setFogCoordinates(float[] coords)
          Set the fog coordinate reference to the new array.
 void VertexGeometry.setSecondaryColors(float[] colors)
          Set the secondary color reference to the new array.
 void VertexGeometry.setAttributes(int index, int size, float[] attribs, boolean normalise)
          Set the attribute values at the given index to a new value.
 void VertexGeometry.setAttributes(int index, int size, double[] attribs, boolean normalise)
          Set the attribute values at the given index to a new value.
 void VertexGeometry.setAttributes(int index, int size, int[] attribs, boolean normalise, boolean signed)
          Set the attribute values at the given index to a new value.
 void VertexGeometry.setAttributes(int index, int size, short[] attribs, boolean normalise, boolean signed)
          Set the attribute values at the given index to a new value.
 void VertexGeometry.setAttributes(int index, int size, byte[] attribs, boolean normalise, boolean signed)
          Set the attribute values at the given index to a new value.
 void TriangleStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void TriangleFanArray.setFanCount(int[] counts, int num)
          Set the number of valid fans to use.
 void TriangleArray.setEdgeFlags(boolean[] flags)
          Set the edge flag reference to the new array.
 void TransformGroup.setTransform(javax.vecmath.Matrix4f trans)
          Set the transform matrix for this class.
 void TextureUnit.setTexture(Texture tex)
          Set the texture for this stage.
 void TextureUnit.setTextureAttributes(TextureAttributes attrs)
          Set the texture attributes for this stage.
 void TextureUnit.setTexCoordGeneration(TexCoordGeneration tcg)
          Set the texture coordinate generation for this stage.
 void TextureUnit.setTextureTransform(javax.vecmath.Matrix4f mat)
          Set the current texture transform matrix.
 void TextureCubicEnvironmentMap.setReadBuffer(int imgNum, int buffer)
          Set the buffer that this texture should read it's input from during the update callback.
 void TextureCubicEnvironmentMap.setCopyOffset(int imgNum, int level, int xoffset, int yoffset)
          Set the offsets in this texture to use for update the sub image update values.
 void TextureCubicEnvironmentMap.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void TextureCubicEnvironmentMap.setBoundaryModeT(int mode)
          Set the boundary handling for the S parameter.
 void TextureAttributes.setTextureMode(int mode)
          Set the texture mode.
 void TextureAttributes.setBlendColor(float r, float g, float b, float a)
          Set the blend colour to use for this texture.
 void TextureAttributes.setCombineMode(boolean alpha, int mode)
          Set the combine mode for the alpha or RGB side.
 void TextureAttributes.setCombineOperand(boolean alpha, int opIdx, int function)
          Set the operand to use for alpha or RGB combine mode.
 void TextureAttributes.setCombineSource(boolean alpha, int opIdx, int source)
          Set the combine source type for alpha or RGB combine mode.
 void Texture3D.setBoundaryModeR(int mode)
          Set the boundary handling for the T parameter.
 void Texture3D.setBoundaryModeT(int mode)
          Set the boundary handling for the T parameter.
 void Texture2D.setReadBuffer(int imgNum, int buffer)
          Set the buffer that this texture should read it's input from during the update callback.
 void Texture2D.setCopyOffset(int imgNum, int level, int xoffset, int yoffset)
          Set the offsets in this texture to use for update the sub image update values.
 void Texture2D.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void Texture2D.setBoundaryModeT(int mode)
          Set the boundary handling for the T parameter.
 void Texture.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set a new collection of sources for this texture to use.
 void Texture.setAnisotropicFilterMode(int mode)
          Set the aniostropic filtering mode.
 void Texture.setAnisotropicFilterDegree(float degree)
          Set the anisotropic filtering degree.
 void Texture.setMagFilter(int mode)
          Set the magnification filtering mode.
 void Texture.setMinFilter(int mode)
          Set the magnification filtering mode.
 void Texture.setBoundaryModeS(int mode)
          Set the boundary handling for the S parameter.
 void Texture.setBorderColor(float[] col)
          Set the border color to the new value for the front-face and combined values.
 void Texture.setDepthFormat(int format)
          Set the format for the depth texture to be applied to an object.
 void Texture.setCompareMode(int mode)
          Set the texture comparison mode.
 void Texture.setCompareFunction(int func)
          Set the texture comparison function.
 void Texture.setUpdateStrategy(int strategy)
          Set the update strategy in use for working with sub image updates of the components.
 void TexCoordGeneration.setParameter(int axis, int mode, int parameter, float[] value)
          Setup one of the axis parameters.
 void SwitchGroup.setChild(Node newChild, int idx)
          Replaces the child node at the specified index in this group node's list of children with the specified child.
 void SwitchGroup.removeChild(int idx)
          Remove the child at the specified index from the group.
 void SwitchGroup.removeAllChildren()
          Removes all children from the group.
 void SwitchGroup.setActiveChild(int idx)
          Set the selected child to be rendered to the given index.
 void SpotLight.setCutOffAngle(float angle)
          Set the cut-off angle.
 void SpotLight.setDropOffRateExponent(float exp)
          Set the value of the exponent that can be used to control how the light intensity drops off from the center to the cut off angle.
 void SpotLight.setDirection(float[] dir)
          Set the direction to the new value.
 void SpotLight.setDirection(float x, float y, float z)
          Set the direction to the new value.
 void SpotLight.setPosition(float[] pos)
          Set the position to the new value.
 void SpotLight.setPosition(float x, float y, float z)
          Set the position to the new value.
 void SpotLight.setAttenuation(float constant, float linear, float quad)
          Set the attenuation factors for the light.
 void SpotLight.setAttenuation(float[] values)
          Set the attenuation factors for the light.
 void SphereBackground.setColor(float[] c)
          Change the colour to the new colour.
 void SphereBackground.setColor(float r, float g, float b, float a)
          Change the colour to the new colour.
 void SphereBackground.setTexture(TextureComponent2D srcImage)
          Set the image source to be used for the background.
 void ShapeBackground.setColor(float[] c)
          Change the colour to the new colour.
 void ShapeBackground.setColor(float r, float g, float b, float a)
          Change the colour to the new colour.
 void ShapeBackground.addShape(Shape3D shape)
          Add a shape to be rendered to the end of the listing.
 void Shape3D.setGeometry(Geometry newGeom)
          Set the geometry for this shape.
 void Shape3D.setAppearance(Appearance newApp)
          Set the appearance for this shape.
 void ShaderProgram.addShaderObject(ShaderObject obj)
          Add a shader object to this program.
 void ShaderProgram.removeShaderObject(ShaderObject obj)
          Remove the shader object from this program.
 void ShaderProgram.link()
          Request that the shader link at the next available oppourtunity.
 void ShaderProgram.requestInfoLog()
          Request that the shader fetch the last run log of this program.
 void ShaderProgram.bindAttributeName(java.lang.String name, java.lang.String index)
          Bind the given attribute name to a specific index.
 void ShaderProgram.requestLinkConfirmation(boolean enable)
          Have the class confirm whether or not the source successfully compiled.
 void ShaderObject.setSourceStrings(java.lang.String[] str, int numValid)
          Set the program string that is to be registered by this shader.
 void ShaderObject.requestInfoLog()
          Request that the shader fetch the last run log of this program.
 void ShaderArguments.setUniform(java.lang.String name, int size, float[] data, int count)
          Set the value of an float array uniform variable.
 void ShaderArguments.setUniform(java.lang.String name, int size, int[] data, int count)
          Set the value of an int array uniform variable.
 void ShaderArguments.setUniformMatrix(java.lang.String name, int size, float[] data, int count, boolean columnMajor)
          Set the value of an matrix uniform variable.
 void ShaderArguments.setUniformSampler(java.lang.String name, int textureUnitId)
          Convenience method to set the uniform name as a sampler for the given texture unit number.
 void ShaderArguments.removeUniform(java.lang.String name)
          Remove the given uniform name from the settable argument list.
 void Scene.setRenderEffectsProcessor(RenderEffectsProcessor prc)
          Register the scene processor to be used for this scene for pre and post rendering effects.
 void Scene.setRenderedGeometry(Group geom)
          Set the collection of geometry that should be rendered to this texture.
 void Scene.setActiveView(Viewpoint vp)
          Set the viewpoint path that should be applied to the current surface.
 void Scene.setActiveFog(Fog fog)
          Set the fog that should be applied to the current surface.
 void Scene.setActiveBackground(Background bg)
          Set the background path that should be applied to the current surface.
 void Scene.setViewEnvironment(ViewEnvironment env)
          Set the view environment that is used to render this surface.
 void QuadStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void QuadArray.setEdgeFlags(boolean[] flags)
          Set the edge flag reference to the new array.
 void PolygonAttributes.setAntiAliased(boolean state)
          Set the antialiased flag state.
 void PolygonAttributes.setCCW(boolean state)
          Set the CCW flag.
 void PolygonAttributes.setTwoSidedLighting(boolean state)
          Set the two-sided lighting flag.
 void PolygonAttributes.setSeparateSpecular(boolean state)
          Set the separated specular lighting flag.
 void PolygonAttributes.setCulledFace(int face)
          Set which face is to be culled.
 void PolygonAttributes.setDrawMode(boolean front, int mode)
          Set the draw mode for either the front or back face.
 void PolygonAttributes.setPolygonOffset(float factor, float units)
          Set the polygon offset details.
 void PolygonAttributes.setStipplePattern(byte[] pattern)
          Set the stipple mask to be used on the polygon.
 void PointLight.setPosition(float[] pos)
          Set the position to the new value.
 void PointLight.setPosition(float x, float y, float z)
          Set the position to the new value.
 void PointLight.setAttenuation(float constant, float linear, float quad)
          Set the attenuation factors for the light.
 void PointLight.setAttenuation(float[] values)
          Set the attenuation factors for the light.
 void PointAttributes.setAntiAliased(boolean state)
          Set the antialiased flag state.
 void PointAttributes.setPointSize(float size)
          Set the size in pixels of the point size.
 void PointAttributes.setFadeThresholdSize(float size)
          Set the minimum threshold size in pixels for when multisampling is enabled.
 void PointAttributes.setMinPointSize(float size)
          Set the size in pixels of the point size.
 void PointAttributes.setMaxPointSize(float size)
          Set the size in pixels of the point size.
 void PointAttributes.setAttenuationFactors(float a, float b, float c)
          Set the blend colour to use for this texture.
 void OffscreenTextureSource.setRenderedScene(Scene scene)
          Set the collection of geometry that should be rendered to this texture.
 void OffscreenTexture2D.setSources(int mipMapMode, int format, TextureSource[] texSources, int num)
          Set the images for this texture, overridden to provide an empty implementation as this is handled by the pBuffer directly.
protected  void OffscreenTexture2D.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
 void OffscreenTexture2D.setBoundaryModeT(int mode)
          Set the boundary handling for the T parameter.
 void OffscreenTexture2D.setClearColor(float r, float g, float b, float a)
          Set the background colour that this surface should be cleared to before the drawing step.
 void MultipassTextureSource.setNumLevels(int numLevels)
          Set the number of levels of mipmap generation that should be rendered.
 void MultipassTextureDestination.setReadBuffer(int imgNum, int buffer)
          Set the buffer that this texture should read it's input from during the update callback.
 void MultipassTextureDestination.setCopyOffset(int imgNum, int level, int xoffset, int yoffset)
          Set the offsets in this texture to use for update the sub image update values.
 void MultipassTextureComponent.setNumLevels(int numLevels)
          Set the number of levels of mipmap generation that should be rendered.
protected  void MultipassTextureComponent.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
 void MultipassTextureComponent.setRenderObserver(MultipassRenderObserver obs)
          Set the observer instance to be associated with the texture source.
 void MultipassTextureComponent.setClearColor(float r, float g, float b, float a)
          Set the background colour that this surface should be cleared to before the drawing step.
 void MultipassTextureComponent.setUsedBuffers(int buffers)
          Set the list of buffers that this source needs to write to.
 void Material.setShininess(float s)
          Set the shininess factor for the front or combined faces.
 void Material.setBackShininess(float s)
          Set the shininess factor for the back face value.
 void Material.setDiffuseColor(float[] col)
          Set the diffuse color to the new value for the front and combined faces.
 void Material.setBackDiffuseColor(float[] col)
          Set the diffuse color to the new value for the back face value.
 void Material.setSpecularColor(float[] col)
          Set the specular color to the new value for the front-face and combined values.
 void Material.setBackSpecularColor(float[] col)
          Set the specular color to the new value for the back face value.
 void Material.setEmissiveColor(float[] col)
          Set the emissive color to the new value for the front-face and combined values.
 void Material.setBackEmissiveColor(float[] col)
          Set the emissive color to the new value for the back face value.
 void Material.setAmbientColor(float[] col)
          Set the ambient color to the new value for the front-face and combined values.
 void Material.setBackAmbientColor(float[] col)
          Set the ambient color to the new value for the back face value.
 void Material.setTransparency(float transparency)
          Set the amount of transparency to be used for this material for the front or combined faces.
 void Material.setBackTransparency(float transparency)
          Set the amount of transparency to be used for this material for the back face value.
 void Material.setLightingEnabled(boolean state)
          Set the flag that enables or disables lighting on any geometry using this material.
 void Material.setColorMaterialEnabled(boolean state)
          Set the flag that enables or disables color material lighting effects on any geometry using this material.
 void Material.setColorMaterialTarget(int target)
          Set the amount of colorTarget to be used for this material for the front or combined faces.
 void Material.setBackColorMaterialTarget(int target)
          Set the amount of colorTarget to be used for this material for the back face value.
 void Material.setSeparateBackfaceEnabled(boolean state)
          Set the flag that enables or disables separate material lighting values on any geometry using this material.
 void LineStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void LineAttributes.setAntiAliased(boolean state)
          Set the antialiased flag state.
 void LineAttributes.setLineWidth(float size)
          Set the size in pixels of the line size.
 void LineAttributes.setStipplePattern(short pattern)
          Set the stipple pattern to be used on the line.
 void LineAttributes.setStippleScaleFactor(int scale)
          Set the scale to be applied to the pattern.
 void Light.setEnabled(boolean state)
          Set the enabled state of the light.
 void Light.setAmbientColor(float[] col)
          Set the ambient colour to the new value.
 void Light.setDiffuseColor(float[] col)
          Set the diffuse colour component to the new value.
 void Light.setSpecularColor(float[] col)
          Set the colour to the new value.
 void Layer.setScene(Scene sc)
          Set the scene to be used by this layer.
 void IndexedVertexGeometry.setIndices(int[] indexList, int num)
          Set the number of valid indexs to use.
 void IndexedTriangleStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void IndexedTriangleFanArray.setFanCount(int[] counts, int num)
          Set the number of valid fans to use.
 void IndexedQuadStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void IndexedLineStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void ImageTextureComponent3D.updateSubImage(int srcX, int srcY, int destX, int destY, int destZ, int width, int height, int level, java.awt.image.RenderedImage img)
          Update a sub-section of the image data with the new pixel values.
 void ImageTextureComponent3D.updateSubImage(int srcX, int srcY, int destX, int destY, int destZ, int width, int height, int depth, int level, java.awt.image.RenderedImage[] img)
          Update a sub-section of the image data with the new pixel values.
 void ImageTextureComponent2D.updateSubImage(int srcX, int srcY, int destX, int destY, int width, int height, int level, java.awt.image.RenderedImage img)
          Update a sub-section of the image data with the new pixel values.
 void Group.addChild(Node newChild)
          Appends the specified child node to this group node's list of children
 void Group.setChild(Node newChild, int idx)
          Replaces the child node at the specified index in this group node's list of children with the specified child.
 void Group.removeChild(int idx)
          Remove the child at the specified index from the group.
 void Group.removeChild(Node child)
          Removes the specified child from the group.
 void Group.removeAllChildren()
          Removes all children from the group.
 void GLSLangShader.setShaderProgram(ShaderProgram prog)
          Set the shader program to be used on this object.
 void GLSLangShader.setShaderArguments(ShaderArguments arg)
          Set the shader arguments to be used on this object.
 void GLSLangShader.validate()
          Request that the shader validate it's code at the next available oppourtunity.
 void GL14ShaderProgram.setProgramString(java.lang.String str)
          Set the program string that is to be registered by this shader.
 void GL14Shader.setVertexShader(VertexShader shader)
          Set the vertexShader to use.
 void GL14Shader.setFragmentShader(FragmentShader shader)
          Set the fragment shader to use.
 void Geometry.setBounds(BoundingVolume b)
          Set the bounds to the given explicit value.
 void Fog.setEnabled(boolean state)
          Set the enabled state of the light.
 void Fog.setColor(float[] c)
          Change the fog colour to the new colour.
 void Fog.setLinearDistance(float start, float end)
          Set the distance functions for the fog when in linear mode.
 void Fog.setDensityRate(float rate)
          Set the exponential decay factor.
 void Fog.setMode(int type)
          Set the type of fog to be rendered.
 void Fog.setGlobalOnly(boolean enable)
          Set whether the fog should act in local or global mode.
 void DirectionalLight.setDirection(float[] dir)
          Set the direction to the new value.
 void DirectionalLight.setDirection(float x, float y, float z)
          Set the direction to the new value.
 void ColorBackground.setColor(float[] c)
          Change the colour to the new colour.
 void ColorBackground.setColor(float r, float g, float b, float a)
          Change the colour to the new colour.
 void ClipPlane.setEnabled(boolean state)
          Set the enabled state of the light.
 void ClipPlane.setPlaneEquation(double[] eq)
          Set the plane equation to the new value.
 void ByteTextureComponent3D.updateSubImage(int destX, int destY, int destZ, int width, int height, int depth, int level, byte[] img)
          Update a sub-section of the image data with the new pixel values.
 void ByteTextureComponent2D.updateSubImage(int destX, int destY, int width, int height, int level, byte[] img)
          Update a sub-section of the image data with the new pixel values.
 void ByteTextureComponent1D.updateSubImage(int destX, int width, int level, byte[] img)
          Update a sub-section of the image data with the new pixel values.
 void BoxBackground.setColor(float[] c)
          Change the colour to the new colour.
 void BoxBackground.setColor(float r, float g, float b, float a)
          Change the colour to the new colour.
 void BoxBackground.setTexture(int side, TextureComponent2D srcImage)
          Set the image source to be used for the background.
 void BlendAttributes.setSourceBlendFactor(int factor)
          Set the source blend factor to use.
 void BlendAttributes.setDestinationBlendFactor(int factor)
          Set the destination blend factor to use.
 void BlendAttributes.setAlphaSourceBlendFactor(int factor)
          Set the source blend factor to use.
 void BlendAttributes.setAlphaDestinationBlendFactor(int factor)
          Set the destination blend factor to use.
 void BlendAttributes.setSeparatedBlendFactors(boolean state)
          Instruct the system whether to use separated RGB and Alpha blending functions.
 void BlendAttributes.setBlendColor(float r, float g, float b, float a)
          Set the blend colour to use for this texture.
 void Appearance.setMaterial(Material mat)
          Set the material to use.
 void Appearance.setPolygonAttributes(PolygonAttributes attr)
          Set the polygon rendering attributes to use.
 void Appearance.setLineAttributes(LineAttributes attr)
          Set the line rendering attributes to use.
 void Appearance.setPointAttributes(PointAttributes attr)
          Set the point rendering attributes to use.
 void Appearance.setBlendAttributes(BlendAttributes attr)
          Set the blend rendering attributes to use.
 void Appearance.setShader(Shader s)
          Set the shader to use.
 void Appearance.setTextureUnits(TextureUnit[] texUnits, int num)
          Set the texture units to use.
 

Constructors in org.j3d.aviatrix3d that throw InvalidWriteTimingException
VertexShader(int attrListSize, int paramListSize)
          Create a vertext shader instance with a guaranteed maximum parameter list size.
 

Uses of InvalidWriteTimingException in org.j3d.renderer.aviatrix3d.geom.volume
 

Methods in org.j3d.renderer.aviatrix3d.geom.volume that throw InvalidWriteTimingException
 void OctTree.setRange(float distance)
          Set the range at which this geometry should change from low-detail to high-detail models.
 void OctTree.setLowDetail(Node geom)
          Set the low-detail geometry instance to use.
 void OctTree.setHighDetail(Node[] geom, int numValid)
          Set the low-detail geometry instance to use.
 

Uses of InvalidWriteTimingException in org.j3d.renderer.aviatrix3d.nodes
 

Methods in org.j3d.renderer.aviatrix3d.nodes that throw InvalidWriteTimingException
 void TriangleStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void TriangleFanArray.setFanCount(int[] counts, int num)
          Set the number of valid fans to use.
 void TriangleArray.setEdgeFlags(java.nio.ByteBuffer flags)
          Set the edge flag reference to the new array.
 void QuadStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void QuadArray.setEdgeFlags(java.nio.ByteBuffer flags)
          Set the edge flag reference to the new array.
 void MaskedSwitch.setChild(Node newChild, int idx)
          Replaces the child node at the specified index in this group node's list of children with the specified child.
 void MaskedSwitch.removeChild(int idx)
          Remove the child at the specified index from the group.
 void MaskedSwitch.removeAllChildren()
          Removes all children from the group.
 void LineStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void IndexedTriangleStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void IndexedTriangleFanArray.setFanCount(int[] counts, int num)
          Set the number of valid fans to use.
 void IndexedQuadStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void IndexedLineStripArray.setStripCount(int[] counts, int num)
          Set the number of valid strips to use.
 void IndexedBufferGeometry.setIndices(int[] indexList, int num)
          Set the number of valid indexs to use.
 void BufferGeometry.setValidVertexCount(int count)
          Set the number of vertices to the new number.
 void BufferGeometry.setVertices(int type, java.nio.FloatBuffer vertices)
          Set the vertex array reference to the new array.
 void BufferGeometry.setVertices(int type, java.nio.FloatBuffer vertices, int numValid)
          Set the vertex array reference to the new array.
 void BufferGeometry.setColors(boolean hasAlpha, java.nio.FloatBuffer colors)
          Set the color array reference to the new array.
 void BufferGeometry.setNormals(java.nio.FloatBuffer normals)
          Set the normal array reference to the new array.
 void BufferGeometry.setTextureSetMap(int[] set)
          Set the texture set map to the new mapping.
 void BufferGeometry.setTextureSetMap(int[] set, int numValid)
          Set the texture set map to the new mapping.
 void BufferGeometry.setTextureCoordinates(int type, int textureSet, java.nio.FloatBuffer texCoords)
          Set a single texture array reference to the new array.
 void BufferGeometry.setTextureCoordinates(int[] types, java.nio.FloatBuffer[] texCoords)
          Replace all the texture array reference with the new array.
 void BufferGeometry.setTextureCoordinates(int[] types, java.nio.FloatBuffer[] texCoords, int numSets)
          Replace all the texture array reference to the new array.
 void BufferGeometry.setFogCoordinates(java.nio.FloatBuffer coords)
          Set the fog coordinate reference to the new array.
 void BufferGeometry.setSecondaryColors(java.nio.FloatBuffer colors)
          Set the secondary color reference to the new array.
 void BufferGeometry.setAttributes(int index, int size, java.nio.FloatBuffer attribs, boolean normalise)
          Set the attribute values at the given index to a new value.
 void BufferGeometry.setAttributes(int index, int size, java.nio.DoubleBuffer attribs, boolean normalise)
          Set the attribute values at the given index to a new value.
 void BufferGeometry.setAttributes(int index, int size, java.nio.IntBuffer attribs, boolean normalise, boolean signed)
          Set the attribute values at the given index to a new value.
 void BufferGeometry.setAttributes(int index, int size, java.nio.ShortBuffer attribs, boolean normalise, boolean signed)
          Set the attribute values at the given index to a new value.
 void BufferGeometry.setAttributes(int index, int size, java.nio.ByteBuffer attribs, boolean normalise, boolean signed)
          Set the attribute values at the given index to a new value.
 


j3d.org Aviatrix3D

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - j3d.org