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Marker interface for shader objects that require interaction with the render loop code outside of the normal app-cull-draw cycle.
This interface is used by shaders that need some form of initialisation process to take place during the loading cycle or when feedback is required.
Method Summary | |
void |
fetchLogInfo(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
The user requested log information about the shader object, so now is the time to fetch it. |
void |
initialize(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
Perform any initialisation needed at this time because the shader has requested it. |
Method Detail |
public void initialize(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
gl
- The gl context to draw withglu
- The utility context to draw withpublic void fetchLogInfo(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
gl
- The gl context to draw withglu
- The utility context to draw with
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