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Constants used to define render operations as the output of the sort stage.
Field Summary | |
static int |
RENDER_GEOMETRY
The node will be rendered. |
static int |
SET_SHADER_ARGS
Set a collection of shader arguments |
static int |
START_CLIP_PLANE
A clip plane should push its state onto the stack |
static int |
START_FOG
A local fog should push its state onto the stack |
static int |
START_LIGHT
A light should push its state onto the stack |
static int |
START_RENDER
The unknown/general request to push state onto the stack |
static int |
START_SHADER_PROGRAM
Start a GLSLang shader program now |
static int |
START_SHADOW
Start of a collection of objects that are used for shadows |
static int |
START_SHADOW_GENERATOR
Start of a collection of objects that are shadow generators |
static int |
START_STATE
The node component should push its state onto the stack |
static int |
START_TEXTURE
Turn on a texture unit stage for rendering. |
static int |
START_TRANSPARENT
Start of a collection of transparent geometry |
static int |
STOP_CLIP_PLANE
A clip plane is removing its state from the stack |
static int |
STOP_FOG
A local fog is removing its state from the stack, restore global fog. |
static int |
STOP_LIGHT
A light is removing its state from the stack |
static int |
STOP_RENDER
The unknown/general request to pop state off the stack |
static int |
STOP_SHADER_PROGRAM
Stop using a GLSLang shader programs |
static int |
STOP_SHADOW
End of a collection of objects that are used for shadows |
static int |
STOP_SHADOW_GENERATOR
End of a collection of objects that are shadow generators |
static int |
STOP_STATE
The node component should remove its state from the stack |
static int |
STOP_TEXTURE
Turn off a texture unit stage for rendering. |
static int |
STOP_TRANSPARENT
End of a collection of transparent geometry |
Field Detail |
public static final int START_RENDER
public static final int STOP_RENDER
public static final int RENDER_GEOMETRY
public static final int START_STATE
public static final int STOP_STATE
public static final int START_LIGHT
public static final int STOP_LIGHT
public static final int START_TRANSPARENT
public static final int STOP_TRANSPARENT
public static final int START_SHADOW
public static final int STOP_SHADOW
public static final int START_SHADOW_GENERATOR
public static final int STOP_SHADOW_GENERATOR
public static final int START_CLIP_PLANE
public static final int STOP_CLIP_PLANE
public static final int START_FOG
public static final int STOP_FOG
public static final int START_SHADER_PROGRAM
public static final int STOP_SHADER_PROGRAM
public static final int SET_SHADER_ARGS
public static final int START_TEXTURE
public static final int STOP_TEXTURE
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