j3d.org Aviatrix3D

Uses of Class
org.j3d.aviatrix3d.Layer

Packages that use Layer
org.j3d.aviatrix3d A lightweight Object Oriented wrapper for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
 

Uses of Layer in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d with parameters of type Layer
 void RenderPipelineManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void RenderPipelineManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void RenderPipeline.setRenderableLayers(Layer[] layers, int numLayers)
          Set the set of layers to be used by this pipeline.
 void CullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 

Uses of Layer in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type Layer
 void SingleThreadRenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void SingleThreadRenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void SimpleFrustumCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 void NullCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 void NullAudioCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 void MultiThreadRenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void MultiThreadRenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void GenericCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 void FrustumCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 void DefaultRenderPipeline.setRenderableLayers(Layer[] layers, int numLayers)
          Set the set of layers to be used by this pipeline.
 


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