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Aviatrix3D 1.0 | ||||||||||
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See:
Description
Interface Summary | |
ApplicationUpdateObserver | Observer of the rendering system that is informed when it is safe to update the scene graph from application code. |
AudioCullStage | Handles the scenegraph per-frame culling operations. |
AudioDevice | Interface representing the output of an audio pipeline.. |
AudioPipeline | A marker interface that represents a single complete audio rendering pipeline. |
AudioRenderable | Marker interface for all objects that would like to be capable of rendering themself using an audio renderer. |
AudioSortStage | Handles any sort of rendering sort ability. |
AudioSource | Marker interface representing a class that provides source data for a
Sound object. |
Cullable | Marker interface that represent a generic node that is capable of deciding whether it should cull it children. |
CulledAudioReceiver | Handles the output of the audio culling stage. |
CulledGeometryReceiver | Handles the output of the geometry culling stage. |
CullStage | Handles the scenegraph per-frame culling operations. |
CustomRenderable | Marker interface for all leaf objects that wish to implement custom rendering
capabilities beyond just the basic GL callbacks, combining the custom culling
of Cullable with the rendering callbacks of RenderableComponent . |
DeletableSceneGraphObject | Marker interface that permits an object to have a known, well-defined method for being called to clean up it's internal state during the OpenGL rendering cycle. |
DrawableSurface | Interface representing the output of a render pipeline. |
InternalNodeUpdateListener | Listener used by the rendering system to provide internal notifications to nodes about operations they must perform. |
MultipassRenderObserver | An observer and operator for working with multipass textures. |
MultipassTextureDestination | Marker describing a Texture that can make use of multipass rendering
component defined by a MultipassTextureSource to generate the source
data. |
MultipassTextureSource | Marker describing a texture source that that is rendered to the main surface using a multipass technique. |
NodeUpdateHandler | Abstract representation of a piece of code that wants to manage the node update process internally to the scene graph. |
NodeUpdateListener | A listener interface for notification that its safe to update a nodes representation in the Scene Graph. |
OffscreenTextureSource | Marker describing a texture source that gets it's source data from an offscreen, direct rendering path. |
PBufferTextureSource | Marker describing a texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
PickableObject | A marker interface that indicates the object that implements is capable of supporting pick intersection tests. |
PickingHandler | A interface that describes an internal implemention of pick intersection tests. |
Renderable | Marker interface for all objects that would like to be capable of rendering themself if given appropriate information. |
RenderableComponent | Marker interface for NodeComponent classes that need to render
themselves using some extra external identifier. |
RenderableObject | Marker interface for all objects that can render themself given just a GL context and GLU information. |
RenderEffectsProcessor | Observer of the rendering system that is informed of pre and post rendering timing so that it may perform it's own additional drawing operations. |
RenderOp | Constants used to define render operations as the output of the sort stage. |
RenderPipeline | A marker interface that represents a single complete rendering pipeline. |
RenderPipelineManager | A marker interface that represents a class capable of managing the complete rendering pipeline. |
ShaderSceneGraphObject | Marker interface for shader objects that require interaction with the render loop code outside of the normal app-cull-draw cycle. |
SortedAudioReceiver | Handles the output of the audio sorter. |
SortedGeometryReceiver | Handles the output of the geometry sorter. |
SortStage | Handles any sort of rendering sort ability. |
TextureSource | Marker interface representing a class that provides source data for a
Texture object. |
Class Summary | |
AmbientLight | Representation of a purely ambient light source with no other abilities. |
Appearance | Describes the appearance of an object. |
AudioComponent | Common representation of a component that contains source data to be used in audio. |
AudioDetails | Class for passing the detailed rendering information through the pipeline. |
AudioEnvironmentData | Data holder class used to pass the current environment data along the audio rendering pipeline. |
AudioInstructions | Class for passing the detailed rendering information for a single device. |
Background | Base collection of functionality marking background nodes of various types. |
BackgroundSound | A BackgroundSound class whichs emits a sound which doesn't change by distance or orientation. |
BlendAttributes | Describes attributes used for blending any drawing primitives. |
BoundingBox | Bounds described as an axis-aligned bounding volume. |
BoundingGeometry | Bounds described as an arbitrary piece of scene graph structure that is not rendered to screen. |
BoundingSphere | Bounds described as a spherical volume. |
BoundingVoid | Bounds described as something that does not exist in the scene graph. |
BoundingVolume | Base representation of a class that can representing bound information. |
BoundsUtils | Utility functionality for bounds management. |
BoxBackground | Background node that renders a sky box using any or all of the 6 textures. |
ByteAudioComponent | A Audio component that uses raw byte data to be interpreted by the format IDs passed in. |
ByteTextureComponent1D | A Texture component that uses raw byte data to be interpreted by the format IDs passed in. |
ByteTextureComponent2D | A Texture component that uses raw byte data to be interpreted by the format IDs passed in. |
ByteTextureComponent3D | A texture component that wraps a 3D image described as a collection of bytes. |
ClipDetails | Class for passing the detailed rendering information about a clip plane through the pipeline. |
ClipPlane | Representation of a single clip plane that can be used to clip a model in addition to the normal view volume clipping. |
ColorBackground | Background node that represents a single solid 4-component colour. |
ConeSound | A ConeSound class which emits a conical sound in one direction. |
CullAudioOutputDetails | Class for passing the detailed rendering information through the pipeline. |
CullInstructions | Container for returning the details about what should be culled from a
node that implements the Cullable interface. |
CullOutputDetails | Class for passing the detailed rendering information through the pipeline. |
DirectionalLight | Representation of a directional light source. |
Fog | Describes a fog rendering effect. |
FragmentShader | Node that handles an ARB fragment shader. |
Geometry | Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. |
GL14Shader | Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code. |
GL14ShaderProgram | Base class representing a single shader program that can be applied to the rendering pipeline. |
GLSLangShader | Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language. |
Group | The Group node object is a generic container of other nodes in the scene. |
ImageTextureComponent2D | Wraps a 2D image and turns it into a texture source. |
ImageTextureComponent3D | A texture component that wraps a 3D image. |
IndexedLineArray | An OpenGL LineArray. |
IndexedLineStripArray | An OpenGL LineStripArray. |
IndexedQuadArray | An OpenGL QuadArray. |
IndexedQuadStripArray | An OpenGL IndexedQuadStripArray. |
IndexedTriangleArray | An OpenGL Indexed TriangleArray. |
IndexedTriangleFanArray | An OpenGL IndexedTriangleFanArray. |
IndexedTriangleStripArray | An indexed TriangleStrip geometry. |
IndexedVertexGeometry | Base class that defines indexed geometry types. |
Layer | A single layer of a composited set of scenes to form a complete visual system. |
Leaf | A Leaf class is the base class for all Scene Graph objects that have no children. |
Light | Base representation of a light source that corresponds to the base set of capabilities that all lights in OpenGL have. |
LightDetails | Class for passing the detailed rendering information about a light source. |
LineArray | An OpenGL LineArray. |
LineAttributes | Describes attributes used when rendering a line. |
LineStripArray | An OpenGL LineStripArray. |
Material | Describes the material properties of an object. |
MultipassTextureComponent | A source for texture information that is dynamically generated as required per frame. |
Node | A Node class is the base class for all renderable nodes in the SceneGraph. |
NodeComponent | The NodeComponent class is the superclass for all non renderable nodes. |
OffscreenTexture2D | Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
PickRequest | Class for passing the detailed rendering information through the pipeline. |
PointArray | An OpenGL PointArray. |
PointAttributes | Describes attributes used when rendering a point. |
PointLight | Representation of a point light source. |
PointSound | A PointSound class which emits sound in all directions from a point. |
PolygonAttributes | Describes attributes used when rendering a polygon. |
QuadArray | An OpenGL QuadArray representation. |
QuadStripArray | An OpenGL QuadStripArray. |
RenderableTarget | Representation of all the culled structure information that should be applied to a single render target (surface). |
RenderDetails | Class for passing the detailed rendering information through the pipeline. |
RenderEnvironmentData | Data holder class used to pass the current environment data along the rendering pipeline. |
RenderInstructions | Class for passing the detailed rendering information for a single surface. |
Scene | Representation of the top level structure of a piece of scene graph that can form a coherent rendering. |
SceneGraphObject | The SceneGraphObject is a common superclass for all scene graph objects. |
SceneGraphPath | Representation of a path of nodes through the scene graph. |
Shader | Base representation of the functionality common across the various shader types that can be applied to geometry. |
ShaderArguments | Representation of a set of arguments (uniform variables) that can be passed to a shader program. |
ShaderObject | Representation of a single Shader Object code that will form the final shader program. |
ShaderProgram | Representation of a complete GLSLang shader program. |
Shape3D | A Shape3D class wraps polygonal geometry and appearance information. |
ShapeBackground | Background node that renders a list of user-provided Shape3D instances. |
SharedGroup | A grouping node that can have multiple parents, thus allowing a graph structure to the scene graph. |
SharedNode | A node that can have multiple parents, thus allowing a graph structure to the scene graph. |
Sound | A Sound class represents all sound emiting nodes in the system. |
SphereBackground | Background node that renders a single user-provided texture on a sphere. |
SpotLight | Representation of a spot light source. |
SwitchGroup | Special grouping node that allows the selection of only a single child to be rendered. |
TexCoordGeneration | Describes a texture's automatic texture coordinate generation properties per axis. |
Texture | Describes the basic textured appearance of an object. |
Texture1D | Describes the 1D texture properties of an object. |
Texture2D | Describes the 2D texture that can be applied to an object. |
Texture3D | Describes the 3D (volume) texture properties of an object. |
TextureAttributes | Describes how a texture gets applied to the underlying geometry. |
TextureComponent | Common representation of a component that contains source data to be used in textures. |
TextureComponent1D | A marker interface to ensure a Texture component contains 1D data |
TextureComponent2D | A marker interface to ensure a Texture component contains 2D data |
TextureComponent3D | A marker interface to ensure a Texture component contains 3D data |
TextureCubicEnvironmentMap | A specialist object that renders a cubic environment map from pre-built sources. |
TextureUnit | Describes a texture stage and its associated texture and attributes. |
TransformGroup | A grouping node that contains a transform. |
TriangleArray | An OpenGL TriangleArray representation. |
TriangleFanArray | An OpenGL TriangleFanArray. |
TriangleStripArray | An OpenGL TriangleStripArray. |
VertexGeometry | Common representation of all vertex-based geometry. |
VertexShader | Node that handles Vertex shader implementation. |
ViewEnvironment | Abstract representation of the physical environment setup used to connect a virtual Viewpoint object to the real one that is rendered on a drawable surface. |
Viewpoint | A viewpoint into the scene. |
Exception Summary | |
AlreadyParentedException | An exception for when an attempt is made to set set a parent on a node that already has a parent created. |
CyclicSceneGraphStructureException | An exception for when an attempt is made to set a node somewhere in the scenegraph and it would create a cyclic structure. |
InvalidDataTypeException | An exception for when an attempt is made to set or fetch a value from any node in the scene graph, but the user-provided data type does not match that required. |
InvalidListenerSetTimingException | An exception for when an attempt is made to set a bounds or data changed listener at a time when it is not allowed to be. |
InvalidNodeTypeException | An exception for when an attempt is made to set a node somewhere in the scenegraph and it is not the required type. |
InvalidPickTimingException | An exception for when an attempt is made to perform a pick on a node when it is not permitted by the scene graph. |
InvalidWriteTimingException | An exception for when an attempt is made to write to a node's data when it is not permitted by the scene graph. |
NotPickableException | An exception for when an attempt is made to perform a pick on a node that has been marked as not pickable. |
A core set of lightweight Object Oriented scenegraph-based wrapper objects
for OpenGL. In this package are all the core nodes and interfaces that define
the basic structure of Aviatrix3D. These nodes represent the scenegraph itself,
but none of the rendering process. For how the rendering is performed, see
the org.j3d.aviatrix3d.pipeline
and org.j3d.aviatrix3d.surface
packages.
The following features are not implemented as at V1.0 even though the APIs and classes exist.
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Aviatrix3D 1.0 | ||||||||||
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