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Aviatrix3D 1.0 | ||||||||||
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Packages that use ShaderSceneGraphObject | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline | Implementations of the various pipeline pieces. |
org.j3d.aviatrix3d.surface | Various surface types for rendering the OpenGL output too that implement the
DrawableSurface . |
Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d |
Classes in org.j3d.aviatrix3d that implement ShaderSceneGraphObject | |
class |
ShaderObject
Representation of a single Shader Object code that will form the final shader program. |
class |
ShaderProgram
Representation of a complete GLSLang shader program. |
Methods in org.j3d.aviatrix3d with parameters of type ShaderSceneGraphObject | |
void |
NodeUpdateHandler.shaderRequiresInit(ShaderSceneGraphObject shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
NodeUpdateHandler.shaderRequiresLogInfo(ShaderSceneGraphObject shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
void |
DrawableSurface.queueShaderRequests(ShaderSceneGraphObject[] initList,
int numInit,
ShaderSceneGraphObject[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.pipeline |
Methods in org.j3d.aviatrix3d.pipeline with parameters of type ShaderSceneGraphObject | |
void |
SingleThreadRenderManager.shaderRequiresInit(ShaderSceneGraphObject shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSceneGraphObject shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
void |
MultiThreadRenderManager.shaderRequiresInit(ShaderSceneGraphObject shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSceneGraphObject shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.surface |
Fields in org.j3d.aviatrix3d.surface declared as ShaderSceneGraphObject | |
protected ShaderSceneGraphObject[] |
BaseRenderingProcessor.shaderInitList
The change requestors for data changed sets |
protected ShaderSceneGraphObject[] |
BaseRenderingProcessor.shaderLogList
The change requestors for bounds changed sets |
Methods in org.j3d.aviatrix3d.surface with parameters of type ShaderSceneGraphObject | |
void |
StereoAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList,
int numInit,
ShaderSceneGraphObject[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
void |
SimpleAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList,
int numInit,
ShaderSceneGraphObject[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
void |
ElumensAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList,
int numInit,
ShaderSceneGraphObject[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
void |
DebugAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList,
int numInit,
ShaderSceneGraphObject[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
void |
BaseRenderingProcessor.queueShaderRequests(ShaderSceneGraphObject[] initList,
int numInit,
ShaderSceneGraphObject[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
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Aviatrix3D 1.0 | ||||||||||
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