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Aviatrix3D 1.0 | ||||||||||
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java.lang.Objectorg.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.NodeComponent
org.j3d.aviatrix3d.Shader
org.j3d.aviatrix3d.GL14Shader
Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code.
Field Summary |
Fields inherited from class org.j3d.aviatrix3d.NodeComponent |
lastParent, liveCount, parentList |
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject |
alive, LISTENER_SET_NOT_LIVE_MESSAGE, updateHandler, WRITE_TIMING_MSG |
Constructor Summary | |
GL14Shader()
Constructs a Shader with default values. |
Method Summary | |
int |
compareTo(GL14Shader sh)
Compares this object with the specified object for order. |
int |
compareTo(java.lang.Object o)
Compares this object with the specified object for order. |
boolean |
equals(GL14Shader sh)
Compares this object with the specified object to check for equivalence. |
boolean |
equals(java.lang.Object o)
Compare this object for equality to the given object. |
FragmentShader |
getFragmentShader()
Get the current fragShader in use. |
VertexShader |
getVertexShader()
Get the current vertexShader in use. |
void |
postRender(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
Restore all openGL state. |
void |
render(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
Issue ogl commands needed for this component. |
void |
setFragmentShader(FragmentShader shader)
Set the fragment shader to use. |
protected void |
setLive(boolean state)
Notification that this object is live now. |
protected void |
setUpdateHandler(NodeUpdateHandler handler)
Set the scenegraph update handler for this node. |
void |
setVertexShader(VertexShader shader)
Set the vertexShader to use. |
Methods inherited from class org.j3d.aviatrix3d.NodeComponent |
addParent, getParents, hasChanged, numParents, removeParent |
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject |
checkForCyclicChild, checkForCyclicParent, dataChanged, getUserData, isLive, setUserData |
Methods inherited from class java.lang.Object |
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public GL14Shader()
Method Detail |
public void render(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
render
in interface RenderableObject
gl
- The gl context to draw withglu
- The utility context to draw withpublic void postRender(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
postRender
in interface RenderableObject
gl
- The gl context to draw withglu
- The utility context to draw withprotected void setLive(boolean state)
setLive
in class SceneGraphObject
state
- true if this should be marked as live nowprotected void setUpdateHandler(NodeUpdateHandler handler)
setUpdateHandler
in class SceneGraphObject
handler
- The instance to use as a handlerpublic int compareTo(java.lang.Object o) throws java.lang.ClassCastException
Derived classes should extend this one to add the extra comparisons needed.
compareTo
in interface java.lang.Comparable
o
- The object to be compared
java.lang.ClassCastException
- The specified object's type prevents it from
being compared to this Objectpublic boolean equals(java.lang.Object o)
o
- The object to be compared
public void setVertexShader(VertexShader shader) throws InvalidWriteTimingException
shader
- The new shader instance to use or null
InvalidWriteTimingException
- An attempt was made to write outside
of the NodeUpdateListener callback methodpublic VertexShader getVertexShader()
public void setFragmentShader(FragmentShader shader) throws InvalidWriteTimingException
shader
- The new shader instance to use or null
InvalidWriteTimingException
- An attempt was made to write outside
of the NodeUpdateListener callback methodpublic FragmentShader getFragmentShader()
public int compareTo(GL14Shader sh)
sh
- The shader instance to be compared
public boolean equals(GL14Shader sh)
sh
- The shader instance to be compared
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