Aviatrix3D 1.0

Uses of Interface
org.j3d.aviatrix3d.ShaderSceneGraphObject

Packages that use ShaderSceneGraphObject
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
org.j3d.aviatrix3d.surface Various surface types for rendering the OpenGL output too that implement the DrawableSurface
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement ShaderSceneGraphObject
 class ShaderObject
          Representation of a single Shader Object code that will form the final shader program.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderSceneGraphObject
 void NodeUpdateHandler.shaderRequiresInit(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void NodeUpdateHandler.shaderRequiresLogInfo(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 void DrawableSurface.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type ShaderSceneGraphObject
 void SingleThreadRenderManager.shaderRequiresInit(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 void MultiThreadRenderManager.shaderRequiresInit(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.surface
 

Fields in org.j3d.aviatrix3d.surface declared as ShaderSceneGraphObject
protected  ShaderSceneGraphObject[] BaseRenderingProcessor.shaderInitList
          The change requestors for data changed sets
protected  ShaderSceneGraphObject[] BaseRenderingProcessor.shaderLogList
          The change requestors for bounds changed sets
 

Methods in org.j3d.aviatrix3d.surface with parameters of type ShaderSceneGraphObject
 void StereoAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 void SimpleAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 void ElumensAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 void DebugAWTSurface.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 void BaseRenderingProcessor.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 


Aviatrix3D 1.0

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