org.j3d.aviatrix3d
Class IndexedLineArray
java.lang.Object
org.j3d.aviatrix3d.SceneGraphObject
org.j3d.aviatrix3d.NodeComponent
org.j3d.aviatrix3d.Geometry
org.j3d.aviatrix3d.VertexGeometry
org.j3d.aviatrix3d.IndexedVertexGeometry
org.j3d.aviatrix3d.IndexedLineArray
- All Implemented Interfaces:
- PickableObject, Renderable, RenderableObject
- public class IndexedLineArray
- extends IndexedVertexGeometry
An OpenGL LineArray.
Lines cannot be picked in the traditional manner using geometry-based
picking. The only way to pick them is based on their bounds.
Setting geometry
Part of the optimisation we make is to only copy into the underlying
structures the exact number of coordinates, normals etc that are needed.
To know this number, we need to know how many coordinates exist before
attempting to set anything else. When constructing, or updating, geometry,
you should always make sure that you first set the vertex list, then the
sizing information for the strip or fan counts, and then set normals as
needed.
- Version:
- $Revision: 1.10.2.1 $
- Author:
- Justin Couch
Fields inherited from class org.j3d.aviatrix3d.VertexGeometry |
ATTRIB_CLEAR, ATTRIB_MASK, attribIds, ATTRIBS, attributes, COLOR_3, COLOR_4, COLOR_CLEAR, COLOR_MASK, COLOR_SINGLE, COLOR2, COLOR2_CLEAR, COLOR2_MASK, color2Buffer, color2s, colorBuffer, colors, COORDINATE_2, COORDINATE_3, COORDINATE_4, COORDINATE_CLEAR, COORDINATE_MASK, coordinates, EDGE_CLEAR, EDGE_MASK, EDGES, FOG, FOG_CLEAR, FOG_MASK, fogBuffer, fogCoords, hasMultiTextureAPI, INTERSECT_ALL, INTERSECT_COLOR, INTERSECT_COORDS, INTERSECT_NORMAL, INTERSECT_TEXCOORDS_MULTI, INTERSECT_TEXCOORDS_SINGLE, maxTextureUnits, NORMAL_CLEAR, normalBuffer, normals, NORMALS, numCoords, numRenderedTextureSets, numRequiredCoords, numTextureArrays, numTextureSets, TEXTURE_CLEAR, TEXTURE_COORDINATE_1, TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3, TEXTURE_COORDINATE_4, TEXTURE_COORDINATE_MULTI, TEXTURE_COORDINATE_SINGLE, TEXTURE_MASK, TEXTURE_SET_AVAILABLE, TEXTURE_SET_CLEAR, textureBuffer, textures, textureSets, textureTypes, vertexBuffer, vertexFormat, wkPolygon |
Constructor Summary |
IndexedLineArray()
Constructs a LineArray with default values. |
Method Summary |
void |
postRender(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
Restore all openGL state. |
void |
render(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
Issue ogl commands needed for this renderable object. |
Methods inherited from class org.j3d.aviatrix3d.VertexGeometry |
clearVertexState, getColors, getFogCoordinates, getNormals, getSecondaryColors, getTextureCoordinates, getValidVertexCount, getVertexType, getVertices, initPolygonDetails, isMultiTextureAllowed, numTextureUnits, ray3DQuadChecked, ray3DTriangleChecked, recomputeBounds, setAttributes, setAttributes, setAttributes, setAttributes, setAttributes, setColors, setFogCoordinates, setLive, setNormals, setSecondaryColors, setSingleColor, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureSetMap, setTextureSetMap, setValidVertexCount, setVertexState, setVertices, setVertices, updateBounds |
Methods inherited from class org.j3d.aviatrix3d.Geometry |
addParent, boundsChanged, getBounds, getPickMask, hasTransparency, markBoundsDirty, pickBatch, pickLineRay, pickLineSegment, pickSingle, removeParent, setBounds, setPickMask |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
IndexedLineArray
public IndexedLineArray()
- Constructs a LineArray with default values.
render
public void render(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
- Issue ogl commands needed for this renderable object.
- Parameters:
gl
- The gl context to draw withglu
- The utility context to draw with
postRender
public void postRender(net.java.games.jogl.GL gl,
net.java.games.jogl.GLU glu)
- Restore all openGL state.
- Parameters:
gl
- The gl context to draw withglu
- The utility context to draw with
Latest Info from http://aviatrix3d.j3d.org/
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