Aviatrix3D 1.0

Uses of Class
org.j3d.aviatrix3d.CullOutputDetails

Packages that use CullOutputDetails
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
 

Uses of CullOutputDetails in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d with parameters of type CullOutputDetails
 void SortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParent, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void CulledGeometryReceiver.culledOutput(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes)
          Here's the sorted output list of nodes.
 

Uses of CullOutputDetails in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type CullOutputDetails
 void StateSortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void StateAndTransparencyDepthSortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void SimpleTransparencySortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void NullSortStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void DepthSortedTransparencyStage.sort(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes, int buffer)
          Sort the listing of nodes in the given array.
 void CullToSingleSortListener.culledOutput(RenderEnvironmentData[] data, CullOutputDetails[][] nodes, int[] numNodes, SceneGraphObject[][] sceneParents, int numScenes)
          Sort the listing of nodes in the given array.
 


Aviatrix3D 1.0

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