Aviatrix3D 1.0

Uses of Class
org.j3d.aviatrix3d.Scene

Packages that use Scene
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
 

Uses of Scene in org.j3d.aviatrix3d
 

Fields in org.j3d.aviatrix3d declared as Scene
protected  Scene MultipassTextureComponent.renderableObjects
          The Scene Graph renderableObjects
 

Methods in org.j3d.aviatrix3d that return Scene
 Scene RenderPipelineManager.getScene()
          Fetch the currently set scene.
 Scene OffscreenTextureSource.getRenderedScene()
          Get the root of the currently rendered scene.
 Scene OffscreenTexture2D.getRenderedScene()
          Get the root of the currently rendered scene.
 Scene MultipassTextureComponent.getRenderedScene()
          Get the root of the currently rendered scene.
 Scene Layer.getScene()
          Get the currently set scene instance.
 

Methods in org.j3d.aviatrix3d with parameters of type Scene
 void RenderPipelineManager.setScene(Scene scene)
          Set the scene for this manager.
 void RenderPipeline.setRenderableScene(Scene scene)
          Set the root of the scene graph to be used by this pipeline.
 void OffscreenTextureSource.setRenderedScene(Scene scene)
          Set the collection of geometry that should be rendered to this texture.
 void OffscreenTexture2D.setRenderedScene(Scene scene)
          Set the collection of geometry that should be rendered to this texture.
 void MultipassTextureComponent.setRenderedScene(Scene scene)
          Set the collection of geometry that should be rendered to this texture.
 void Layer.setScene(Scene sc)
          Set the scene to be used by this layer.
 void CullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void AudioPipeline.setRenderableScene(Scene scene)
          Set the root of the scene graph to be used by this pipeline.
 void AudioCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 

Uses of Scene in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline that return Scene
 Scene SingleThreadRenderManager.getScene()
          Fetch the currently set scene.
 Scene MultiThreadRenderManager.getScene()
          Fetch the currently set scene.
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type Scene
 void SingleThreadRenderManager.setScene(Scene scene)
          Set the scene for this manager.
 void SimpleFrustumCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void NullCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void NullAudioCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void MultiThreadRenderManager.setScene(Scene scene)
          Set the scene for this manager.
 void GenericCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void FrustumCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 void DefaultRenderPipeline.setRenderableScene(Scene scene)
          Set the root of the scene graph to be used by this pipeline.
 void DefaultAudioPipeline.setRenderableScene(Scene scene)
          Set the root of the scene graph to be used by this pipeline.
 


Aviatrix3D 1.0

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2005 j3d.org