Aviatrix3D 1.0

Uses of Class
org.j3d.aviatrix3d.NotPickableException

Packages that use NotPickableException
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline Implementations of the various pipeline pieces. 
org.j3d.renderer.aviatrix3d.geom High-level simple geometry utility primitives for quickly making a scene graph with. 
org.j3d.renderer.aviatrix3d.nodes Scenegraph nodes that extend Aviatrix with new functionality. 
 

Uses of NotPickableException in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that throw NotPickableException
 boolean TriangleStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean TriangleStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean TriangleFanArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean TriangleFanArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean TriangleArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean TriangleArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 void SharedNode.pickBatch(PickRequest[] reqs, int numRequests)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void SharedNode.pickSingle(PickRequest req)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void Shape3D.pickBatch(PickRequest[] reqs, int numRequests)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void Shape3D.pickSingle(PickRequest req)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 boolean QuadStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean QuadStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean QuadArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean QuadArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 void PickingHandler.pickBatch(PickableObject root, PickRequest[] req, int numRequests)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void PickingHandler.pickSingle(PickableObject root, PickRequest req)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void PickableObject.pickBatch(PickRequest[] req, int numRequests)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void PickableObject.pickSingle(PickRequest req)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 boolean IndexedTriangleStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedTriangleStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedTriangleFanArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedTriangleFanArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedTriangleArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedTriangleArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedQuadStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedQuadStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedQuadArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedQuadArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 void Group.pickBatch(PickRequest[] reqs, int numRequests)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void Group.pickSingle(PickRequest req)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void Geometry.pickBatch(PickRequest[] reqs, int numRequests)
          Check for all intersections against this geometry to see if there is an intersection with the given set of requests.
 void Geometry.pickSingle(PickRequest req)
          Check for all intersections against this geometry to see if there is an intersection with the given set of requests.
 boolean Geometry.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean Geometry.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 

Uses of NotPickableException in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline that throw NotPickableException
 void DefaultPickingHandler.pickBatch(PickableObject root, PickRequest[] req, int numRequests)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 void DefaultPickingHandler.pickSingle(PickableObject root, PickRequest req)
          Check for all intersections against this geometry and it's children to see if there is an intersection with the given set of requests.
 

Uses of NotPickableException in org.j3d.renderer.aviatrix3d.geom
 

Methods in org.j3d.renderer.aviatrix3d.geom that throw NotPickableException
 boolean Text2D.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean Text2D.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 

Uses of NotPickableException in org.j3d.renderer.aviatrix3d.nodes
 

Methods in org.j3d.renderer.aviatrix3d.nodes that throw NotPickableException
 boolean TriangleStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean TriangleStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean TriangleFanArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean TriangleFanArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean TriangleArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean TriangleArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean QuadStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean QuadStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean QuadArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean QuadArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedTriangleStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedTriangleStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedTriangleFanArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedTriangleFanArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedTriangleArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedTriangleArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedQuadStripArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedQuadStripArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean IndexedQuadArray.pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 boolean IndexedQuadArray.pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 


Aviatrix3D 1.0

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