Aviatrix3D 1.0

org.j3d.aviatrix3d
Class IndexedTriangleArray

java.lang.Object
  extended byorg.j3d.aviatrix3d.SceneGraphObject
      extended byorg.j3d.aviatrix3d.NodeComponent
          extended byorg.j3d.aviatrix3d.Geometry
              extended byorg.j3d.aviatrix3d.VertexGeometry
                  extended byorg.j3d.aviatrix3d.IndexedVertexGeometry
                      extended byorg.j3d.aviatrix3d.IndexedTriangleArray
All Implemented Interfaces:
PickableObject, Renderable, RenderableObject

public class IndexedTriangleArray
extends IndexedVertexGeometry

An OpenGL Indexed TriangleArray.

To do the drawing, this class uses the glDrawElements() function.

Setting geometry

Part of the optimisation we make is to only copy into the underlying structures the exact number of coordinates, normals etc that are needed. To know this number, we need to know how many coordinates exist before attempting to set anything else. When constructing, or updating, geometry, you should always make sure that you first set the vertex list, then the sizing information for the strip or fan counts, and then set normals as needed.

Version:
$Revision: 1.12.2.1 $
Author:
Justin Couch

Field Summary
 
Fields inherited from class org.j3d.aviatrix3d.IndexedVertexGeometry
indices, numIndices
 
Fields inherited from class org.j3d.aviatrix3d.VertexGeometry
ATTRIB_CLEAR, ATTRIB_MASK, attribIds, ATTRIBS, attributes, COLOR_3, COLOR_4, COLOR_CLEAR, COLOR_MASK, COLOR_SINGLE, COLOR2, COLOR2_CLEAR, COLOR2_MASK, color2Buffer, color2s, colorBuffer, colors, COORDINATE_2, COORDINATE_3, COORDINATE_4, COORDINATE_CLEAR, COORDINATE_MASK, coordinates, EDGE_CLEAR, EDGE_MASK, EDGES, FOG, FOG_CLEAR, FOG_MASK, fogBuffer, fogCoords, hasMultiTextureAPI, INTERSECT_ALL, INTERSECT_COLOR, INTERSECT_COORDS, INTERSECT_NORMAL, INTERSECT_TEXCOORDS_MULTI, INTERSECT_TEXCOORDS_SINGLE, maxTextureUnits, NORMAL_CLEAR, normalBuffer, normals, NORMALS, numCoords, numRenderedTextureSets, numRequiredCoords, numTextureArrays, numTextureSets, TEXTURE_CLEAR, TEXTURE_COORDINATE_1, TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3, TEXTURE_COORDINATE_4, TEXTURE_COORDINATE_MULTI, TEXTURE_COORDINATE_SINGLE, TEXTURE_MASK, TEXTURE_SET_AVAILABLE, TEXTURE_SET_CLEAR, textureBuffer, textures, textureSets, textureTypes, vertexBuffer, vertexFormat, wkPolygon
 
Fields inherited from class org.j3d.aviatrix3d.Geometry
bounds, implicitBounds, internalUpdater, INVALID_BOUNDS, lastParentList, parentList, pickFlags, validAlpha
 
Fields inherited from class org.j3d.aviatrix3d.NodeComponent
lastParent, liveCount
 
Fields inherited from class org.j3d.aviatrix3d.SceneGraphObject
alive, LISTENER_SET_NOT_LIVE_MESSAGE, updateHandler, WRITE_TIMING_MSG
 
Fields inherited from interface org.j3d.aviatrix3d.PickableObject
COLLIDABLE_OBJECT, GENERAL_OBJECT, PROXIMITY_OBJECT, VISIBLE_OBJECT
 
Constructor Summary
IndexedTriangleArray()
          Constructs a TriangleArray with default values.
 
Method Summary
 boolean pickLineRay(float[] origin, float[] direction, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point.
 boolean pickLineSegment(float[] start, float[] end, boolean findAny, float[] dataOut, int dataOutFlags)
          Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.
 void postRender(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
          Restore all openGL state.
 void render(net.java.games.jogl.GL gl, net.java.games.jogl.GLU glu)
          Issue ogl commands needed for this renderable object.
 
Methods inherited from class org.j3d.aviatrix3d.IndexedVertexGeometry
getIndices, getValidIndexCount, isVisible, setIndices
 
Methods inherited from class org.j3d.aviatrix3d.VertexGeometry
clearVertexState, getColors, getFogCoordinates, getNormals, getSecondaryColors, getTextureCoordinates, getValidVertexCount, getVertexType, getVertices, initPolygonDetails, isMultiTextureAllowed, numTextureUnits, ray3DQuadChecked, ray3DTriangleChecked, recomputeBounds, setAttributes, setAttributes, setAttributes, setAttributes, setAttributes, setColors, setFogCoordinates, setLive, setNormals, setSecondaryColors, setSingleColor, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureSetMap, setTextureSetMap, setValidVertexCount, setVertexState, setVertices, setVertices, updateBounds
 
Methods inherited from class org.j3d.aviatrix3d.Geometry
addParent, boundsChanged, getBounds, getPickMask, hasTransparency, markBoundsDirty, pickBatch, pickSingle, removeParent, setBounds, setPickMask
 
Methods inherited from class org.j3d.aviatrix3d.NodeComponent
addParent, getParents, hasChanged, numParents, removeParent
 
Methods inherited from class org.j3d.aviatrix3d.SceneGraphObject
checkForCyclicChild, checkForCyclicParent, dataChanged, getUserData, isLive, setUpdateHandler, setUserData
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

IndexedTriangleArray

public IndexedTriangleArray()
Constructs a TriangleArray with default values.

Method Detail

render

public void render(net.java.games.jogl.GL gl,
                   net.java.games.jogl.GLU glu)
Issue ogl commands needed for this renderable object.

Parameters:
gl - The gl context to draw with
glu - The utility context to draw with

postRender

public void postRender(net.java.games.jogl.GL gl,
                       net.java.games.jogl.GLU glu)
Restore all openGL state.

Parameters:
gl - The gl context to draw with
glu - The utility context to draw with

pickLineSegment

public boolean pickLineSegment(float[] start,
                               float[] end,
                               boolean findAny,
                               float[] dataOut,
                               int dataOutFlags)
                        throws NotPickableException
Check for all intersections against this geometry using a line segment and return the exact distance away of the closest picking point.

Overrides:
pickLineSegment in class Geometry
Parameters:
start - The start point of the segment
end - The end point of the segment
findAny - True if it only has to find a single intersection and can exit as soon as it finds the first intersection. False if it must find the closest polygon
dataOut - An array to put the data in for the intersection. Exact format is described by the flags
dataOutFlags - A set of derived-class specific flags describing what data should be included in the output array
Returns:
True if an intersection was found according to the input request
Throws:
NotPickableException - This object has been marked as non pickable, but you decided to try to call the method anyway

pickLineRay

public boolean pickLineRay(float[] origin,
                           float[] direction,
                           boolean findAny,
                           float[] dataOut,
                           int dataOutFlags)
                    throws NotPickableException
Check for all intersections against this geometry using a line ray and return the exact distance away of the closest picking point. Default implementation always returns false indicating that nothing was found. Derived classes should override and provide a real implementation.

Overrides:
pickLineRay in class Geometry
Parameters:
origin - The start point of the ray
direction - The direction vector of the ray
findAny - True if it only has to find a single intersection and can exit as soon as it finds the first intersection. False if it must find the closest polygon
dataOut - An array to put the data in for the intersection. Exact format is described by the flags
dataOutFlags - A set of derived-class specific flags describing what data should be included in the output array
Returns:
True if an intersection was found according to the input request
Throws:
NotPickableException - This object has been marked as non pickable, but you decided to try to call the method anyway

Aviatrix3D 1.0

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