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java.lang.Objectorg.j3d.aviatrix3d.pipeline.audio.NullAudioCullStage
Handles the scenegraph maintenance and culling operations.
The culling phase generates a list of nodes to render.
Since this is a null culling stage, and thus no culling is performed, if the scene graph contains instances of Cullable, they are ignored and traversal stops at that point.
Note:
Layers are not implemented yet.
Constructor Summary | |
NullAudioCullStage()
Create a basic instance of this class with the list initial internal setup for the given number of renderable surfaces. |
Method Summary | |
void |
cull(Layer[] layers,
int numLayers,
int buffer)
Update and cull the scenegraph defined by a set of layers. |
void |
cull(Scene scene,
int buffer)
Update and cull the scenegraph. |
void |
halt()
Force a halt of the current processing. |
void |
setCulledAudioReceiver(CulledAudioReceiver sgr)
Register a reciever for the output of the sorter. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public NullAudioCullStage()
Method Detail |
public void setCulledAudioReceiver(CulledAudioReceiver sgr)
setCulledAudioReceiver
in interface AudioCullStage
sgr
- The receiver instance to add or nullpublic void cull(Scene scene, int buffer)
scene
- The scene instance to cullbuffer
- The buffer ID to use to output the data to when
multi-threadedpublic void cull(Layer[] layers, int numLayers, int buffer)
cull
in interface CullStage
layers
- The collection of layers, in order, to rendernumLayers
- The number of valid layers to usebuffer
- The buffer ID to use to output the data to when
multi-threadedpublic void halt()
halt
in interface CullStage
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