Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.SimpleScene

Packages that use SimpleScene
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of SimpleScene in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return SimpleScene
 SimpleScene SimpleViewportLayer.getScene()
          Get the currently set scene instance.
 SimpleScene SimpleViewport.getScene()
          Get the currently set scene instance.
 

Methods in org.j3d.aviatrix3d with parameters of type SimpleScene
 void SimpleViewportLayer.setScene(SimpleScene sc)
          Set a new scene instance to be used by this layer.
 void SimpleViewport.setScene(SimpleScene sc)
          Set a new scene instance to be used by this viewport.
 

Uses of SimpleScene in org.j3d.aviatrix3d.pipeline.graphics
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type SimpleScene
protected  void SimpleFrustumCullStage.cullScene(SimpleScene scene, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the scenegraph.
protected  void NullCullStage.cullScene(SimpleScene scene, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the scenegraph.
protected  void GenericCullStage.cullScene(SimpleScene scene, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the scenegraph.
protected  void GenericCullStage.fillEnvData(SimpleScene scene, GraphicsEnvironmentData envData, int buffer)
          Take the scene and fill in a GraphicsEnvironmentData instance.
protected  void FrustumCullStage.cullScene(SimpleScene scene, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the scenegraph.
protected  void FrustumCullStage.fillEnvData(SimpleScene scene, GraphicsEnvironmentData envData, int buffer)
          Take the scene and fill in a GraphicsEnvironmentData instance.
protected abstract  void BaseCullStage.cullScene(SimpleScene scene, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the scenegraph.
protected  void BaseCullStage.fillEnvData(SimpleScene scene, GraphicsEnvironmentData envData, int buffer)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
 


Aviatrix3D
2.0 Dev

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2005 j3d.org