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Aviatrix3D 2.0 Dev |
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Packages that use PBufferTextureSource | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of PBufferTextureSource in org.j3d.aviatrix3d |
Classes in org.j3d.aviatrix3d that implement PBufferTextureSource | |
class |
OffscreenTexture2D
Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
Uses of PBufferTextureSource in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as PBufferTextureSource | |
PBufferTextureSource |
GraphicsInstructions.pbuffer
If set, the rendering should be done to an offscreen buffer that is then handed to this texture placeholder for use in another drawable object. |
protected PBufferTextureSource[] |
BaseCullStage.pendingSubscenes
Buffer list of sub scenes that still need processing |
protected PBufferTextureSource[] |
BaseCullStage.pendingParents
Buffer list of sub scenes that still need processing |
protected PBufferTextureSource |
BaseCullStage.activeParent
The active parent scene of the scene we are processing. |
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Aviatrix3D 2.0 Dev |
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