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Aviatrix3D 2.0 Dev |
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Packages that use RenderPass | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of RenderPass in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d that return RenderPass | |
RenderPass |
MultipassScene.getRenderPass(int passNumber)
Get the render pass at the given pass number. |
Methods in org.j3d.aviatrix3d with parameters of type RenderPass | |
void |
MultipassScene.addRenderPass(RenderPass pass)
Add a new pass to the end of the current rendering list. |
void |
MultipassScene.setRenderPass(int passNumber,
RenderPass pass)
Replace the render pass at the given index with a different pass representation. |
void |
MultipassScene.getRenderPasses(RenderPass[] passes)
Get all the render passes currently registered. |
Uses of RenderPass in org.j3d.aviatrix3d.pipeline.graphics |
Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type RenderPass | |
protected void |
SimpleFrustumCullStage.cullRenderPass(RenderPass pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex,
int buffer)
Update and cull the a single pass from a multipass rendering. |
protected void |
NullCullStage.cullRenderPass(RenderPass pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex,
int buffer)
Update and cull the a single pass from a multipass rendering. |
protected void |
GenericCullStage.cullRenderPass(RenderPass pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex,
int buffer)
Update and cull the a single pass from a multipass rendering. |
protected void |
FrustumCullStage.cullRenderPass(RenderPass pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex,
int buffer)
Update and cull the a single pass from a multipass rendering. |
protected abstract void |
BaseCullStage.cullRenderPass(RenderPass pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex,
int buffer)
Update and cull the a single pass from a multipass rendering. |
protected void |
BaseCullStage.fillEnvData(RenderPass pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData,
int buffer)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
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Aviatrix3D 2.0 Dev |
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