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Aviatrix3D 2.0 Dev |
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Packages that use TextureUnit | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of TextureUnit in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d with parameters of type TextureUnit | |
int |
TextureUnit.compareTo(TextureUnit tu)
Compares this object with the specified object for order. |
boolean |
TextureUnit.equals(TextureUnit tu)
Compares this object with the specified object to check for equivalence. |
void |
Appearance.setTextureUnits(TextureUnit[] texUnits,
int num)
Set the texture units to use. |
void |
Appearance.getTextureUnits(TextureUnit[] texUnits)
Get the texture units used by the material. |
Uses of TextureUnit in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as TextureUnit | |
protected TextureUnit[] |
BaseStateSortStage.textureTmp
temp array for fetching textures from the appearance |
protected TextureUnit[] |
BaseStateSortStage.currentTextures
Listing of currently valid textures |
protected TextureUnit[] |
BaseCullStage.textureUnits
Temp used to get texture units when looking for offscreen textures. |
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