|
Aviatrix3D 2.0 Dev |
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GraphicsInstructions | |
org.j3d.aviatrix3d.output.graphics | Implementations of graphics output devices types for rendering the OpenGL output. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of GraphicsInstructions in org.j3d.aviatrix3d.output.graphics |
Methods in org.j3d.aviatrix3d.output.graphics with parameters of type GraphicsInstructions | |
void |
BaseSurface.setDrawableObjects(GraphicsInstructions[] commands,
int numValid)
Update the list of items to be rendered to the current list. |
Uses of GraphicsInstructions in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as GraphicsInstructions | |
protected GraphicsInstructions[] |
BaseSortStage.commandList
Output array for passing on to the receiver |
Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsInstructions | |
protected int |
TransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateAndTransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
void |
SortToSingleDrawListener.sortedOutput(GraphicsInstructions[] commands,
int numValid)
Here's the sorted output list of nodes. |
void |
SortedGeometryReceiver.sortedOutput(GraphicsInstructions[] commands,
int numValid)
Here's the sorted output list of nodes. |
protected int |
SimpleTransparencySortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
NullSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
void |
GraphicsOutputDevice.setDrawableObjects(GraphicsInstructions[] commands,
int numValid)
Update the list of items to be rendered to the current list. |
protected int |
BaseStateSortStage.appendObject(GraphicsCullOutputDetails node,
GraphicsInstructions instr,
int offset)
Append a single object onto the existing list. |
protected int |
BaseStateSortStage.appendLights(GraphicsCullOutputDetails node,
GraphicsInstructions instr,
int offset)
Append the lights onto the existing list. |
protected int |
BaseStateSortStage.appendClipPlanes(GraphicsCullOutputDetails node,
GraphicsInstructions instr,
int offset)
Append the clip planess onto the existing list. |
protected int |
BaseStateSortStage.updateFog(Fog fog,
GraphicsInstructions instr,
int offset)
Check on the material setup and change as necessary. |
protected int |
BaseStateSortStage.updateShader(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the shader setup and change as necessary. |
protected int |
BaseStateSortStage.updateMaterial(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the material setup and change as necessary. |
protected int |
BaseStateSortStage.updatePolyAttribs(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the polygon attributes setup and change as necessary. |
protected int |
BaseStateSortStage.updateLineAttribs(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the line attributes setup and change as necessary. |
protected int |
BaseStateSortStage.updateDepthAttribs(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the depth attributes setup and change as necessary. |
protected int |
BaseStateSortStage.updateStencilAttribs(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the stencil attributes setup and change as necessary. |
protected int |
BaseStateSortStage.updatePointAttribs(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the polygon attributes setup and change as necessary. |
protected int |
BaseStateSortStage.updateBlendAttribs(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the blending attributes setup and change as necessary. |
protected int |
BaseStateSortStage.updateTextures(Appearance app,
GraphicsInstructions instr,
int offset)
Check on the texture listing setup and change as necessary. |
protected int |
BaseStateSortStage.cleanupObjects(GraphicsInstructions instr,
int offset)
At the end of the scene, we need to make sure that we've turned off all the lights, clip planes and current rendering state that is left. |
protected int |
BaseStateSortStage.cleanupVisuals(GraphicsInstructions instr,
int offset)
Convenience method to clear all the current visual information. |
protected abstract int |
BaseSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected void |
BaseSortStage.realloc(GraphicsInstructions instr,
int reqdSize)
Reallocate the renderList and renderOps arrays. |
|
Aviatrix3D 2.0 Dev |
||||||||||
PREV NEXT | FRAMES NO FRAMES |