Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.RenderPass

Packages that use RenderPass
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of RenderPass in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return RenderPass
 RenderPass MultipassScene.getRenderPass(int passNumber)
          Get the render pass at the given pass number.
 

Methods in org.j3d.aviatrix3d with parameters of type RenderPass
 void MultipassScene.addRenderPass(RenderPass pass)
          Add a new pass to the end of the current rendering list.
 void MultipassScene.setRenderPass(int passNumber, RenderPass pass)
          Replace the render pass at the given index with a different pass representation.
 void MultipassScene.getRenderPasses(RenderPass[] passes)
          Get all the render passes currently registered.
 

Uses of RenderPass in org.j3d.aviatrix3d.pipeline.graphics
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type RenderPass
protected  void SimpleFrustumCullStage.cullRenderPass(RenderPass pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the a single pass from a multipass rendering.
protected  void NullCullStage.cullRenderPass(RenderPass pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the a single pass from a multipass rendering.
protected  void GenericCullStage.cullRenderPass(RenderPass pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the a single pass from a multipass rendering.
protected  void FrustumCullStage.cullRenderPass(RenderPass pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the a single pass from a multipass rendering.
protected abstract  void BaseCullStage.cullRenderPass(RenderPass pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex, int buffer)
          Update and cull the a single pass from a multipass rendering.
protected  void BaseCullStage.fillEnvData(RenderPass pass, GraphicsEnvironmentData envData, BufferDetails bufferData, int buffer)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
 


Aviatrix3D
2.0 Dev

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2005 j3d.org