|
Aviatrix3D 2.0 Dev |
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectorg.j3d.aviatrix3d.pipeline.graphics.MultipassRenderBucket
Data holder that passes the information about what is to be rendered from a
multipass scene within a layer from the output of the GraphicsCullStage
through to the GraphicsSortStage
.
Field Summary | |
MultipassDetails[] |
generatedTextures
A list of the multipass texture sources found. |
MultipassDetails |
mainScene
The details of the main scene passes to be rendered |
int |
numGeneratedTextures
The number of multipass textures to be rendered for this scene |
SceneGraphObject[] |
sceneParents
Parent nodes that hold the subscene in the main scene graph. |
Constructor Summary | |
MultipassRenderBucket()
Create a default instance of this bucket. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
public MultipassDetails mainScene
public SceneGraphObject[] sceneParents
public MultipassDetails[] generatedTextures
public int numGeneratedTextures
Constructor Detail |
public MultipassRenderBucket()
|
Aviatrix3D 2.0 Dev |
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |