Aviatrix3D
2.0 Dev

Uses of Interface
org.j3d.aviatrix3d.RenderableObject

Packages that use RenderableObject
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.renderer.aviatrix3d.geom High-level simple geometry utility primitives for quickly making a scene graph with. 
 

Uses of RenderableObject in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement RenderableObject
 class Appearance
          Describes the appearance of an object.
 class Background
          Base collection of functionality marking background nodes of various types.
 class BlendAttributes
          Describes attributes used for blending any drawing primitives.
 class BoxBackground
          Background node that renders a sky box using any or all of the 6 textures.
 class ColorBackground
          Background node that represents a single solid 4-component colour.
 class DepthAttributes
          Describes attributes used when interacting with the depth buffer on a per-object level.
 class Fog
          Describes a fog rendering effect.
 class FragmentShader
          Node that handles an ARB fragment shader.
 class GL14Shader
          Shader container object for the shaders usable with OpenGL 1.4 with the separate vertex and fragment shader code.
 class GLSLangShader
          Shader handler for shaders written with the OpenGL GLSLang 1.0 shader language.
 class LineAttributes
          Describes attributes used when rendering a line.
 class Material
          Describes the material properties of an object.
 class OffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers.
 class PointAttributes
          Describes attributes used when rendering a point.
 class PolygonAttributes
          Describes attributes used when rendering a polygon.
 class Shader
          Base representation of the functionality common across the various shader types that can be applied to geometry.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 class Shape3D
          A Shape3D class wraps polygonal geometry and appearance information.
 class ShapeBackground
          Background node that renders a list of user-provided Shape3D instances.
 class SphereBackground
          Background node that renders a single user-provided texture on a sphere.
 class StencilAttributes
          Describes attributes used when interacting with the stencil buffer.
 class TexCoordGeneration
          Describes a texture's automatic texture coordinate generation properties per axis.
 class Texture
          Describes the basic textured appearance of an object.
 class Texture1D
          Describes the 1D texture properties of an object.
 class Texture2D
          Describes the 2D texture that can be applied to an object.
 class Texture3D
          Describes the 3D (volume) texture properties of an object.
 class TextureAttributes
          Describes how a texture gets applied to the underlying geometry.
 class TextureCubicEnvironmentMap
          A specialist object that renders a cubic environment map from pre-built sources.
 class VertexShader
          Node that handles Vertex shader implementation.
 class Viewpoint
          A viewpoint into the scene.
 

Uses of RenderableObject in org.j3d.renderer.aviatrix3d.geom
 

Classes in org.j3d.renderer.aviatrix3d.geom that implement RenderableObject
 class Box
          A simple box primitive.
 class Cone
          A simple cone that uses triangles.
 class Cylinder
          A simple cylinder that uses triangle strips for rendering.
 class Sphere
          A simple sphere that uses triangle strips.
 class Spring
          A simple spring that uses triangle strips.
 class Torus
          A simple torus that uses triangle strips.
 


Aviatrix3D
2.0 Dev

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2005 j3d.org