Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.TextureUnit

Packages that use TextureUnit
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of TextureUnit in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d with parameters of type TextureUnit
 int TextureUnit.compareTo(TextureUnit tu)
          Compares this object with the specified object for order.
 boolean TextureUnit.equals(TextureUnit tu)
          Compares this object with the specified object to check for equivalence.
 void Appearance.setTextureUnits(TextureUnit[] texUnits, int num)
          Set the texture units to use.
 void Appearance.getTextureUnits(TextureUnit[] texUnits)
          Get the texture units used by the material.
 

Uses of TextureUnit in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as TextureUnit
protected  TextureUnit[] BaseStateSortStage.textureTmp
          temp array for fetching textures from the appearance
protected  TextureUnit[] BaseStateSortStage.currentTextures
          Listing of currently valid textures
protected  TextureUnit[] BaseCullStage.textureUnits
          Temp used to get texture units when looking for offscreen textures.
 


Aviatrix3D
2.0 Dev

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