Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.Fog

Packages that use Fog
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of Fog in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return Fog
 Fog SimpleScene.getActiveFog()
          Get the currently set active fog.
 

Methods in org.j3d.aviatrix3d with parameters of type Fog
 void SimpleScene.setActiveFog(Fog fog)
          Set the fog that should be applied to the current surface.
 int Fog.compareTo(Fog fog)
          Compares this object with the specified object for order.
 boolean Fog.equals(Fog fog)
          Compares this object with the specified object to check for equivalence.
 

Uses of Fog in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as Fog
 Fog GraphicsEnvironmentData.fog
          The current fog instance
 Fog GraphicsCullOutputDetails.localFog
          If a locally declared fog is set, use it
protected  Fog BaseStateSortStage.currentFog
          The currently valid local fog
protected  Fog[] BaseCullStage.fogStack
          A stack used to control the depth of the fog nodes down the tree
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type Fog
protected  int BaseStateSortStage.updateFog(Fog fog, GraphicsInstructions instr, int offset)
          Check on the material setup and change as necessary.
 


Aviatrix3D
2.0 Dev

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