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Aviatrix3D 2.0 Dev |
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Packages that use GraphicsEnvironmentData | |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of GraphicsEnvironmentData in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as GraphicsEnvironmentData | |
GraphicsEnvironmentData |
SceneRenderBucket.data
External rendering environment information |
GraphicsEnvironmentData |
MultipassDetails.globalData
External rendering environment information that is applied to the entire setup. |
GraphicsEnvironmentData[] |
MultipassDetails.data
External rendering environment information for each pass. |
GraphicsEnvironmentData[] |
GraphicsInstructions.renderData
Visual data such as viewpoint, background etc. |
Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsEnvironmentData | |
protected int |
TransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
StateAndTransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
SimpleTransparencySortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected int |
NullSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected void |
GenericCullStage.fillEnvData(SimpleScene scene,
GraphicsEnvironmentData envData,
int buffer)
Take the scene and fill in a GraphicsEnvironmentData instance. |
protected void |
FrustumCullStage.fillEnvData(SimpleScene scene,
GraphicsEnvironmentData envData,
int buffer)
Take the scene and fill in a GraphicsEnvironmentData instance. |
protected abstract int |
BaseSortStage.sortNodes(GraphicsCullOutputDetails[] nodes,
int numNodes,
GraphicsEnvironmentData data,
GraphicsInstructions instr,
int instrCount,
int buffer)
Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance. |
protected void |
BaseCullStage.fillEnvData(SimpleScene scene,
GraphicsEnvironmentData envData,
int buffer)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
BaseCullStage.fillEnvData(MultipassScene scene,
GraphicsEnvironmentData envData,
int buffer)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
BaseCullStage.fillEnvData(RenderPass pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData,
int buffer)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
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Aviatrix3D 2.0 Dev |
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