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org.j3d.geom.IntersectionUtils
class to
include Aviatrix3D-specific extensions for interacting directly with
VertexGeometry
instances.AVLoader
implementation.HAnimFactory
that provide nodes that
implements skinned mesh rendering using GLSL shaders.HAnimFactory
that provide nodes that
implements skinned mesh rendering using software.Sound
object.Cullable
interface.Cullable
with the rendering callbacks of RenderableComponent
.GraphicsOutputDevice
interface that adds
methods that are specific to managing Elumens setup functionality.Cullable
and
CustomRenderable
interfaces.Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
Renderable
instance needed to process this object for
the given buffer ID.
RenderManager
that uses separate
threads for each of the pipelines that it is managing, allowing it to run
multiple output surfaces simultaneously (eg Powerwall, CAVE etc).GraphicsCullStage
through to the GraphicsSortStage
.Texture
that can make use of multipass rendering
component defined by a MultipassTextureSource
to generate the source
data.org.j3d.ui.navigation
package.CustomPickTarget
interface.key
to the specified
value
in this state map.
CustomRenderable
interface will be rendered.
NodeComponent
classes that need to render
themselves using some extra external identifier.GeometryData
and ask the
intersection code to find out what the real geometry type is and
process it appropriately.
SceneGraphTraversalObserver
.GraphicsCullStage
through to the GraphicsSortStage
.RenderManager
that uses a single thread
for all of the processing steps.org.j3d.geom.CharacterCreator
.
Texture
object.PickTarget
instances.
GraphicsCullStage
through to the GraphicsSortStage
.
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Aviatrix3D 2.0 Dev |
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