Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.ShaderArguments

Packages that use ShaderArguments
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of ShaderArguments in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that return ShaderArguments
 ShaderArguments GLSLangShader.getShaderArguments()
          Get the currently set shader arguments instance.
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderArguments
 int ShaderArguments.compareTo(ShaderArguments sh)
          Compares this object with the specified object for order.
 boolean ShaderArguments.equals(ShaderArguments sh)
          Compares this object with the specified object to check for equivalence.
 void GLSLangShader.setShaderArguments(ShaderArguments arg)
          Set the shader arguments to be used on this object.
 

Uses of ShaderArguments in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as ShaderArguments
protected  ShaderArguments BaseStateSortStage.currentShaderArgs
          The currently valid shader arguments (GLSLang)
 


Aviatrix3D
2.0 Dev

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