Aviatrix3D
2.0 Dev

Uses of Interface
org.j3d.aviatrix3d.NodeUpdateHandler

Packages that use NodeUpdateHandler
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.rendering Various audio device types for rendering sound data. 
 

Uses of NodeUpdateHandler in org.j3d.aviatrix3d
 

Fields in org.j3d.aviatrix3d declared as NodeUpdateHandler
protected  NodeUpdateHandler SceneGraphObject.updateHandler
          The scene this node belongs to
 

Methods in org.j3d.aviatrix3d with parameters of type NodeUpdateHandler
protected  void TextureUnit.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Texture.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleViewportLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleViewport.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleScene.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SimpleLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SharedNode.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShapeBackground.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Shape3D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShaderProgram.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ShaderObject.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void SceneGraphObject.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Scene.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void RenderPass.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void OffscreenTexture2D.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void ObjectSet.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassViewportLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassViewport.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassTextureComponent.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void MultipassScene.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void Group.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void GLSLangShader.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void GL14Shader.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
protected  void CompositeViewport.setUpdateHandler(NodeUpdateHandler handler)
          Set the viewportgraph update handler for this node.
protected  void CompositeLayer.setUpdateHandler(NodeUpdateHandler handler)
          Set the viewportgraph update handler for this node.
protected  void Appearance.setUpdateHandler(NodeUpdateHandler handler)
          Set the scenegraph update handler for this node.
 

Uses of NodeUpdateHandler in org.j3d.aviatrix3d.rendering
 

Classes in org.j3d.aviatrix3d.rendering that implement NodeUpdateHandler
 class MultiThreadRenderManager
          Implementation of the RenderManager that uses separate threads for each of the pipelines that it is managing, allowing it to run multiple output surfaces simultaneously (eg Powerwall, CAVE etc).
 class SingleThreadRenderManager
          Implementation of the RenderManager that uses a single thread for all of the processing steps.
 


Aviatrix3D
2.0 Dev

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