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Aviatrix3D 2.0 Dev |
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Packages that use Fog | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of Fog in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d that return Fog | |
Fog |
SimpleScene.getActiveFog()
Get the currently set active fog. |
Methods in org.j3d.aviatrix3d with parameters of type Fog | |
void |
SimpleScene.setActiveFog(Fog fog)
Set the fog that should be applied to the current surface. |
int |
Fog.compareTo(Fog fog)
Compares this object with the specified object for order. |
boolean |
Fog.equals(Fog fog)
Compares this object with the specified object to check for equivalence. |
Uses of Fog in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as Fog | |
Fog |
GraphicsEnvironmentData.fog
The current fog instance |
Fog |
GraphicsCullOutputDetails.localFog
If a locally declared fog is set, use it |
protected Fog |
BaseStateSortStage.currentFog
The currently valid local fog |
protected Fog[] |
BaseCullStage.fogStack
A stack used to control the depth of the fog nodes down the tree |
Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type Fog | |
protected int |
BaseStateSortStage.updateFog(Fog fog,
GraphicsInstructions instr,
int offset)
Check on the material setup and change as necessary. |
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Aviatrix3D 2.0 Dev |
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