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Aviatrix3D 2.0 Dev |
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Packages that use OffscreenTextureSource | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of OffscreenTextureSource in org.j3d.aviatrix3d |
Subinterfaces of OffscreenTextureSource in org.j3d.aviatrix3d | |
interface |
MultipassTextureSource
Marker describing a texture source that that is rendered to the main surface using a multipass technique. |
interface |
PBufferTextureSource
Marker describing a texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
Classes in org.j3d.aviatrix3d that implement OffscreenTextureSource | |
class |
MultipassTextureComponent
A source for texture information that is dynamically generated as required per frame. |
class |
OffscreenTexture2D
Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers. |
Uses of OffscreenTextureSource in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as OffscreenTextureSource | |
OffscreenTextureSource |
GraphicsInstructions.parentSource
Reference to the parent texture source that this instance is to be rendered into. |
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Aviatrix3D 2.0 Dev |
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