Aviatrix3D
2.0 Dev

Uses of Interface
org.j3d.aviatrix3d.ShaderSceneGraphObject

Packages that use ShaderSceneGraphObject
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.output.graphics Implementations of graphics output devices types for rendering the OpenGL output. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
org.j3d.aviatrix3d.rendering Various audio device types for rendering sound data. 
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement ShaderSceneGraphObject
 class ShaderObject
          Representation of a single Shader Object code that will form the final shader program.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderSceneGraphObject
 void NodeUpdateHandler.shaderRequiresInit(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void NodeUpdateHandler.shaderRequiresLogInfo(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.output.graphics
 

Methods in org.j3d.aviatrix3d.output.graphics with parameters of type ShaderSceneGraphObject
 void BaseSurface.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.pipeline.graphics
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type ShaderSceneGraphObject
 void GraphicsOutputDevice.queueShaderRequests(ShaderSceneGraphObject[] initList, int numInit, ShaderSceneGraphObject[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 

Uses of ShaderSceneGraphObject in org.j3d.aviatrix3d.rendering
 

Methods in org.j3d.aviatrix3d.rendering with parameters of type ShaderSceneGraphObject
 void SingleThreadRenderManager.shaderRequiresInit(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 void MultiThreadRenderManager.shaderRequiresInit(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSceneGraphObject shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 


Aviatrix3D
2.0 Dev

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