Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.Scene

Packages that use Scene
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.audio Various audio device types for rendering sound data. 
 

Uses of Scene in org.j3d.aviatrix3d
 

Subclasses of Scene in org.j3d.aviatrix3d
 class MultipassScene
          Representation of the top level structure of a piece of scene graph that permits multipass rendering to be performed.
 class SimpleScene
          Representation of the top level structure of a piece of scene graph that can form a coherent rendering.
 

Uses of Scene in org.j3d.aviatrix3d.pipeline.audio
 

Methods in org.j3d.aviatrix3d.pipeline.audio with parameters of type Scene
 void NullAudioCullStage.cull(Scene scene, int buffer)
          Update and cull the scenegraph.
 


Aviatrix3D
2.0 Dev

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