Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.Layer

Packages that use Layer
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline Common representation interfaces of a rendering pipeline. 
org.j3d.aviatrix3d.pipeline.audio Various audio device types for rendering sound data. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
org.j3d.aviatrix3d.rendering Various audio device types for rendering sound data. 
 

Uses of Layer in org.j3d.aviatrix3d
 

Subclasses of Layer in org.j3d.aviatrix3d
 class CompositeLayer
          A layer that allows the definition of multiple viewports to be rendered.
 class Layer2D
          An Layer that supports only 2D-based rendering concepts.
 class SimpleLayer
          An layer definition that only allows a single viewport that covers the entire area as it's child.
 

Methods in org.j3d.aviatrix3d with parameters of type Layer
 void PBufferTextureSource.setLayers(Layer[] layers, int numLayers)
          Set the collection of geometry that should be rendered to this texture.
 void PBufferTextureSource.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void OffscreenTexture2D.setLayers(Layer[] layers, int numLayers)
          Set the collection of geometry that should be rendered to this texture.
 void OffscreenTexture2D.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 int Layer.compareTo(Layer layer)
          Compares this object with the specified object for order.
 boolean Layer.equals(Layer layer)
          Compares this object with the specified object to check for equivalence.
 

Uses of Layer in org.j3d.aviatrix3d.pipeline
 

Methods in org.j3d.aviatrix3d.pipeline with parameters of type Layer
 void RenderPipeline.setRenderableLayers(Layer[] layers, int numLayers)
          Set the set of layers to be used by this pipeline.
 void CullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 

Uses of Layer in org.j3d.aviatrix3d.pipeline.audio
 

Methods in org.j3d.aviatrix3d.pipeline.audio with parameters of type Layer
 void NullAudioCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
 void DefaultAudioPipeline.setRenderableLayers(Layer[] layers, int numLayers)
          Set the set of layers to be used by this pipeline.
 

Uses of Layer in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as Layer
protected  Layer[] BaseCullStage.layersTmp
          Temporary variable for fetching layers from sub scenes
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type Layer
 void DefaultGraphicsPipeline.setRenderableLayers(Layer[] layers, int numLayers)
          Set the set of layers to be used by this pipeline.
 void BaseCullStage.cull(Layer[] layers, int numLayers, int buffer)
          Update and cull the scenegraph defined by a set of layers.
protected  void BaseCullStage.processSubsceneLayers(Layer[] layers, int subsceneId, int numLayers, int buffer)
          Process the layers of a pbuffer texture source.
 

Uses of Layer in org.j3d.aviatrix3d.rendering
 

Methods in org.j3d.aviatrix3d.rendering with parameters of type Layer
 void SingleThreadRenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void SingleThreadRenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void RenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void RenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void MultiThreadRenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void MultiThreadRenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 


Aviatrix3D
2.0 Dev

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