|
Aviatrix3D 2.0 Dev |
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use ShaderProgram | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of ShaderProgram in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d that return ShaderProgram | |
ShaderProgram |
GLSLangShader.getShaderProgram()
Get the currently set shader program instance. |
Methods in org.j3d.aviatrix3d with parameters of type ShaderProgram | |
int |
ShaderProgram.compareTo(ShaderProgram sh)
Compares this object with the specified object for order. |
boolean |
ShaderProgram.equals(ShaderProgram sh)
Compares this object with the specified object to check for equivalence. |
void |
GLSLangShader.setShaderProgram(ShaderProgram prog)
Set the shader program to be used on this object. |
Uses of ShaderProgram in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as ShaderProgram | |
protected ShaderProgram |
BaseStateSortStage.currentShaderProgram
The currently valid shader program (GLSLang) |
|
Aviatrix3D 2.0 Dev |
||||||||||
PREV NEXT | FRAMES NO FRAMES |