Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.pipeline.graphics.GraphicsEnvironmentData

Packages that use GraphicsEnvironmentData
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of GraphicsEnvironmentData in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as GraphicsEnvironmentData
 GraphicsEnvironmentData SceneRenderBucket.data
          External rendering environment information
 GraphicsEnvironmentData MultipassDetails.globalData
          External rendering environment information that is applied to the entire setup.
 GraphicsEnvironmentData[] MultipassDetails.data
          External rendering environment information for each pass.
 GraphicsEnvironmentData[] GraphicsInstructions.renderData
          Visual data such as viewpoint, background etc.
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type GraphicsEnvironmentData
protected  int TransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount, int buffer)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int StateSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount, int buffer)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int StateAndTransparencyDepthSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount, int buffer)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int SimpleTransparencySortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount, int buffer)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  int NullSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount, int buffer)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  void GenericCullStage.fillEnvData(SimpleScene scene, GraphicsEnvironmentData envData, int buffer)
          Take the scene and fill in a GraphicsEnvironmentData instance.
protected  void FrustumCullStage.fillEnvData(SimpleScene scene, GraphicsEnvironmentData envData, int buffer)
          Take the scene and fill in a GraphicsEnvironmentData instance.
protected abstract  int BaseSortStage.sortNodes(GraphicsCullOutputDetails[] nodes, int numNodes, GraphicsEnvironmentData data, GraphicsInstructions instr, int instrCount, int buffer)
          Sort a single set of nodes into the output details of a single layer of a single viewport and place in the provided GraphicsInstructions instance.
protected  void BaseCullStage.fillEnvData(SimpleScene scene, GraphicsEnvironmentData envData, int buffer)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
protected  void BaseCullStage.fillEnvData(MultipassScene scene, GraphicsEnvironmentData envData, int buffer)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
protected  void BaseCullStage.fillEnvData(RenderPass pass, GraphicsEnvironmentData envData, BufferDetails bufferData, int buffer)
          Take a simple scene and fill in a GraphicsEnvironmentData instance.
 


Aviatrix3D
2.0 Dev

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