Aviatrix3D
2.0 Dev

Uses of Class
org.j3d.aviatrix3d.CyclicSceneGraphStructureException

Packages that use CyclicSceneGraphStructureException
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
 

Uses of CyclicSceneGraphStructureException in org.j3d.aviatrix3d
 

Methods in org.j3d.aviatrix3d that throw CyclicSceneGraphStructureException
protected  void TextureUnit.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
protected  void SharedNode.setParent(Node p)
          Specify this nodes parent, overridden to provide behaviour that appends the node to the list rather than replacing it.
protected  void SharedNode.checkForCyclicParent(SceneGraphObject child)
          Check to see if this node is the same reference as the passed node.
 void SharedNode.setChild(Node child)
          Set the child to be the new value.
protected  void SharedGroup.checkForCyclicParent(SceneGraphObject child)
          Check to see if this node is the same reference as the passed node.
protected  void Shape3D.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
protected  void SceneGraphObject.checkForCyclicParent(SceneGraphObject child)
          Check to see if this node is the same reference as the passed node.
protected  void SceneGraphObject.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
 void PBufferTextureSource.setLayers(Layer[] layers, int numLayers)
          Set the collection of geometry that should be rendered to this texture.
protected  void OffscreenTexture2D.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
 void OffscreenTexture2D.setLayers(Layer[] layers, int numLayers)
          Set the collection of geometry that should be rendered to this texture.
protected  void ObjectSet.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
protected  void Node.checkForCyclicParent(SceneGraphObject child)
          Check to see if this node is the same reference as the passed node.
protected  void MultipassTextureComponent.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
 void MultipassTextureComponent.setViewportLayer(ViewportLayer layer)
          Set the collection of geometry that should be rendered to this texture.
protected  void Group.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
protected  void BaseSceneGraphObject.checkForCyclicParent(SceneGraphObject node, SceneGraphObject child)
          Check to see if this node is the same reference as the passed node.
protected  void BaseSceneGraphObject.checkForCyclicChild(SceneGraphObject node, SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
protected  void BaseNode.checkForCyclicParent(SceneGraphObject node, SceneGraphObject child)
          Check to see if this node is the same reference as the passed node.
protected  void BaseNode.checkForCyclicChild(SceneGraphObject node, SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
protected  void Appearance.checkForCyclicChild(SceneGraphObject parent)
          Check to see if this node is the same reference as the passed node that is a parent of this node.
 


Aviatrix3D
2.0 Dev

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