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Packages that use ShaderArguments | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of ShaderArguments in org.j3d.aviatrix3d |
Methods in org.j3d.aviatrix3d that return ShaderArguments | |
ShaderArguments |
GLSLangShader.getShaderArguments()
Get the currently set shader arguments instance. |
Methods in org.j3d.aviatrix3d with parameters of type ShaderArguments | |
int |
ShaderArguments.compareTo(ShaderArguments sh)
Compares this object with the specified object for order. |
boolean |
ShaderArguments.equals(ShaderArguments sh)
Compares this object with the specified object to check for equivalence. |
void |
GLSLangShader.setShaderArguments(ShaderArguments arg)
Set the shader arguments to be used on this object. |
Uses of ShaderArguments in org.j3d.aviatrix3d.pipeline.graphics |
Fields in org.j3d.aviatrix3d.pipeline.graphics declared as ShaderArguments | |
protected ShaderArguments |
BaseStateSortStage.currentShaderArgs
The currently valid shader arguments (GLSLang) |
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Aviatrix3D 2.0 Dev |
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