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Aviatrix3D 2.0 Beta 2 |
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java.lang.Objectorg.j3d.aviatrix3d.output.graphics.BaseRenderingProcessor
org.j3d.aviatrix3d.output.graphics.StandardRenderingProcessor
Handles the rendering for a single output device - be it on-screen or off.
The code expects that everything is set up before each call of the display() callback. It does not handle any recursive rendering requests as that is assumed to have been sorted out before calling this renderer.
Field Summary |
Fields inherited from class org.j3d.aviatrix3d.output.graphics.BaseRenderingProcessor |
alwaysLocalClear, availableClips, availableLights, clearColor, clipIdMap, currentShaderProgramId, currentViewport, deleteQueue, environmentList, errorReporter, eyePoint, glContext, initComplete, INITIAL_DELETE_SIZE, INITIAL_PATH_DEPTH, INVALID_SHADER, lastClipIdx, lastLightIdx, lastShaderInitIdx, lastShaderLogIdx, lightIdMap, LIST_START_SIZE, numDeletions, numRenderables, operationList, renderableList, resetColor, shaderInitList, SHADERLIST_START_SIZE, shaderLogList, singleThreaded, surfaceMatrix, terminate |
Constructor Summary | |
StandardRenderingProcessor(javax.media.opengl.GLContext context)
Construct handler for rendering objects to the main screen. |
Method Summary | |
void |
display()
Called by the drawable to perform rendering by the client. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public StandardRenderingProcessor(javax.media.opengl.GLContext context)
context
- The context that this processor is working onMethod Detail |
public void display()
display
in class BaseRenderingProcessor
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Aviatrix3D 2.0 Beta 2 |
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