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Aviatrix3D 2.0 Beta 2 |
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java.lang.Objectorg.j3d.aviatrix3d.pipeline.graphics.BaseCullStage
org.j3d.renderer.aviatrix3d.pipeline.DebugFrustumCullStage
Implementation of view frustum culling but does not handle nodes that have custom culling requests.
The culling phase generates a list of nodes to render which can then be passed to later stages for further optimisation, such as state sorting.
By default, the implementation will walk into shape3Ds looking for any offscreen textures to be rendered. If you know that you do not have any in the scene, then you can set an internal flag to not look for them, thus achieving a simple performance boost.
Field Summary |
Fields inherited from class org.j3d.aviatrix3d.pipeline.graphics.BaseCullStage |
activeParent, checkOffscreens, clipList, clipTxList, currentViewpointPath, eyePoint, fogStack, lastClip, lastFogStack, lastLight, lastOutputLayer, lastOutputList, lastSubscene, lastTxStack, layerCounts, layersTmp, LIGHT_INCREMENT, LIGHT_START_SIZE, lightList, lightTxList, LIST_INCREMENT, LIST_START_LENGTH, matrixUtils, orientationMatrix, outputLayers, outputSceneParents, pendingParents, pendingSubscenes, processedPBufferTextures, receiver, screenOrientation, terminate, transformStack, useEyePoint, useOrientation, validSceneParents, viewMatrix1, viewMatrix2, visitedNodes, workCullList |
Constructor Summary | |
DebugFrustumCullStage(boolean useGlobalView)
Create a basic instance of this class with the list assuming there are no off-screen buffers in use for the initial internal setup. |
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DebugFrustumCullStage(int numSurfaces,
boolean useGlobalView)
Create a basic instance of this class with the list initial internal setup for the given number of renderable surfaces. |
Method Summary | |
protected void |
cullRenderPass(RenderPassCullable pass,
int passNumber,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the a single pass from a multipass rendering. |
protected void |
cullScene(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull the scenegraph. |
protected void |
cullScene2D(RenderPassCullable scene,
int subsceneId,
int layerId,
int viewIndex,
int layerIndex)
Update and cull a 2D scenegraph. |
protected void |
fillMultipassEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
fillRenderPassEnvData(RenderPassCullable pass,
GraphicsEnvironmentData envData,
BufferDetails bufferData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
protected void |
fillSingleEnvData(SceneCullable scene,
GraphicsEnvironmentData envData)
Take a simple scene and fill in a GraphicsEnvironmentData instance. |
Methods inherited from class org.j3d.aviatrix3d.pipeline.graphics.BaseCullStage |
checkForOffscreens, cleanupOldRefs, cull, cullMultipassViewportLayer, cullSingleViewportLayer, cullViewport, fill2DEnvData, halt, isOffscreenCheckEnabled, processLayer, resizeClipList, resizeCullList, resizeFogStack, resizeLightList, resizeOffscreenList, resizeOutputLists, resizeStack, setCulledGeometryReceiver, setEyePointOffset, setOffscreenCheckEnabled, setScreenOrientation |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public DebugFrustumCullStage(boolean useGlobalView)
useGlobalView
- The rendered viewpoint is set to look down on the
entire scene if set true, otherwise uses the normal valuepublic DebugFrustumCullStage(int numSurfaces, boolean useGlobalView)
numSurfaces
- Total number of surfaces to prepare rendering foruseGlobalView
- The rendered viewpoint is set to look down on the
entire scene if set true, otherwise uses the normal valueMethod Detail |
protected void cullScene(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
cullScene
in class BaseCullStage
scene
- The scene instance to cullsubsceneId
- The index of the subscene in the viewport outputlayerId
- The index of the layer in the outputviewIndex
- The index of the viewport in the parent
ViewportCollectionlayerIndex
- The index of the layer within the viewportprotected void cullScene2D(RenderPassCullable scene, int subsceneId, int layerId, int viewIndex, int layerIndex)
cullScene2D
in class BaseCullStage
scene
- The scene instance to cullsubsceneId
- The index of the subscene in the viewport outputlayerId
- The index of the layer in the outputviewIndex
- The index of the viewport in the parent
ViewportCollectionlayerIndex
- The index of the layer within the viewportprotected void cullRenderPass(RenderPassCullable pass, int passNumber, int subsceneId, int layerId, int viewIndex, int layerIndex)
cullRenderPass
in class BaseCullStage
pass
- The rendering pass instance to cullsubsceneId
- The index of the subscene in the viewport outputlayerId
- The index of the layer in the outputviewIndex
- The index of the viewport in the parent
ViewportCollectionlayerIndex
- The index of the layer within the viewportprotected void fillSingleEnvData(SceneCullable scene, GraphicsEnvironmentData envData)
fillSingleEnvData
in class BaseCullStage
scene
- The scene to take data fromenvData
- Data instance to copy it toprotected void fillMultipassEnvData(SceneCullable scene, GraphicsEnvironmentData envData)
fillMultipassEnvData
in class BaseCullStage
scene
- The scene to take data fromenvData
- Data instance to copy it toprotected void fillRenderPassEnvData(RenderPassCullable pass, GraphicsEnvironmentData envData, BufferDetails bufferData)
fillRenderPassEnvData
in class BaseCullStage
pass
- The render pass to take data fromenvData
- Data instance to copy it tobufferData
- The object to copy the extra buffer state to
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Aviatrix3D 2.0 Beta 2 |
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