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Aviatrix3D 2.0 Beta 2 |
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Packages that use ShaderSourceRenderable | |
org.j3d.aviatrix3d | A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. |
org.j3d.aviatrix3d.management | Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. |
org.j3d.aviatrix3d.output.graphics | Implementations of graphics output devices types for rendering the OpenGL output. |
org.j3d.aviatrix3d.pipeline.graphics | Implementations of the various pipeline pieces. |
Uses of ShaderSourceRenderable in org.j3d.aviatrix3d |
Classes in org.j3d.aviatrix3d that implement ShaderSourceRenderable | |
class |
ShaderObject
Representation of a single Shader Object code that will form the final shader program. |
class |
ShaderProgram
Representation of a complete GLSLang shader program. |
Methods in org.j3d.aviatrix3d with parameters of type ShaderSourceRenderable | |
void |
NodeUpdateHandler.shaderRequiresInit(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
NodeUpdateHandler.shaderRequiresLogInfo(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.management |
Methods in org.j3d.aviatrix3d.management with parameters of type ShaderSourceRenderable | |
void |
SingleThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
void |
MultiThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires an initialisation be performed. |
void |
MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader,
boolean updateResponse)
The shader object passed requires updating the log info. |
Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.output.graphics |
Fields in org.j3d.aviatrix3d.output.graphics declared as ShaderSourceRenderable | |
protected ShaderSourceRenderable[] |
BaseRenderingProcessor.shaderInitList
The change requestors for data changed sets |
protected ShaderSourceRenderable[] |
BaseRenderingProcessor.shaderLogList
The change requestors for bounds changed sets |
Methods in org.j3d.aviatrix3d.output.graphics with parameters of type ShaderSourceRenderable | |
void |
RenderingProcessor.queueShaderRequests(ShaderSourceRenderable[] initList,
int numInit,
ShaderSourceRenderable[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
void |
BaseSurface.queueShaderRequests(ShaderSourceRenderable[] initList,
int numInit,
ShaderSourceRenderable[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
void |
BaseRenderingProcessor.queueShaderRequests(ShaderSourceRenderable[] initList,
int numInit,
ShaderSourceRenderable[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.pipeline.graphics |
Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type ShaderSourceRenderable | |
void |
GraphicsOutputDevice.queueShaderRequests(ShaderSourceRenderable[] initList,
int numInit,
ShaderSourceRenderable[] logList,
int numLog)
Queue up a collection of shader objects for processing on the next frame. |
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Aviatrix3D 2.0 Beta 2 |
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