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Aviatrix3D 2.0 Beta 2 |
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Internal interface representing a renderer with stereo support.
Provides some convenient abstraction methods.
Method Summary | |
float |
getStereoEyeSeparation()
Get the current eye separation value, defined as the distance from the center axis to one eye. |
boolean |
isStereoAvailable()
Check to see whether this surface supports stereo rendering. |
void |
setStereoEyeSeparation(float sep)
Set the eye separation value when rendering stereo, defined as the distance from the center axis to one eye. |
Methods inherited from interface org.j3d.aviatrix3d.output.graphics.RenderingProcessor |
disposeSingleThreadResources, enableSingleThreaded, getCenterEyeInSurface, getPixelLocationInSurface, getSurfaceToVWorld, halt, queueDeletedObject, queueShaderRequests, render, setClearColor, setColorClearNeeded, setDrawableObjects, setErrorReporter, swapBuffers |
Method Detail |
public boolean isStereoAvailable()
public void setStereoEyeSeparation(float sep)
sep
- The amount of eye separationpublic float getStereoEyeSeparation()
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Aviatrix3D 2.0 Beta 2 |
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