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Aviatrix3D 2.0 Beta 2 |
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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
A cullable that represents a single rendering pass within a viewport.
The render pass cullable can be used for both single and multipass rendering.
Method Summary | |
BufferStateRenderable |
getAccumBufferRenderable()
Fetch renderable information about the accumulation buffer. |
EnvironmentCullable |
getBackgroundCullable()
Get the cullable object representing the active background that in this environment. |
BufferStateRenderable |
getColorBufferRenderable()
Fetch renderable information about the colour buffer. |
BufferStateRenderable |
getDepthBufferRenderable()
Fetch renderable information about the depth buffer. |
LeafCullable |
getFogCullable()
Get the cullable object representing the active fog in this environment. |
Cullable |
getRootCullable()
Get the primary cullable that represents the root of the scene graph. |
BufferStateRenderable |
getStencilBufferRenderable()
Fetch renderable information about the stencil buffer. |
java.lang.Object |
getUserData()
If there is any user-defined data given, fetch it through this method. |
ViewEnvironmentCullable |
getViewCullable()
Get the primary view environment. |
EnvironmentCullable |
getViewpointCullable()
Get the cullable object representing the active viewpoint that in this environment. |
boolean |
is2D()
Check to see if this represents a 2D scene that has no 3D rendering capabilities. |
Method Detail |
public java.lang.Object getUserData()
public boolean is2D()
public ViewEnvironmentCullable getViewCullable()
public EnvironmentCullable getViewpointCullable()
public EnvironmentCullable getBackgroundCullable()
public LeafCullable getFogCullable()
public Cullable getRootCullable()
public BufferStateRenderable getColorBufferRenderable()
public BufferStateRenderable getDepthBufferRenderable()
public BufferStateRenderable getStencilBufferRenderable()
public BufferStateRenderable getAccumBufferRenderable()
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Aviatrix3D 2.0 Beta 2 |
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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |