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Aviatrix3D 2.0 Beta 2 |
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Marker interface for shader objects that require interaction with the render loop code outside of the normal app-cull-draw cycle.
This interface is used by shaders that need some form of initialisation process to take place during the loading cycle or when feedback is required.
Method Summary | |
void |
fetchLogInfo(javax.media.opengl.GL gl)
The user requested log information about the shader object, so now is the time to fetch it. |
void |
initialize(javax.media.opengl.GL gl)
Perform any initialisation needed at this time because the shader has requested it. |
Methods inherited from interface org.j3d.aviatrix3d.rendering.Renderable |
equals |
Methods inherited from interface java.lang.Comparable |
compareTo |
Method Detail |
public void initialize(javax.media.opengl.GL gl)
gl
- The gl context to draw withpublic void fetchLogInfo(javax.media.opengl.GL gl)
gl
- The gl context to draw with
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Aviatrix3D 2.0 Beta 2 |
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PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |