Aviatrix3D
2.0 Beta 2

Uses of Interface
org.j3d.aviatrix3d.rendering.ShaderSourceRenderable

Packages that use ShaderSourceRenderable
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.management Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. 
org.j3d.aviatrix3d.output.graphics Implementations of graphics output devices types for rendering the OpenGL output. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement ShaderSourceRenderable
 class ShaderObject
          Representation of a single Shader Object code that will form the final shader program.
 class ShaderProgram
          Representation of a complete GLSLang shader program.
 

Methods in org.j3d.aviatrix3d with parameters of type ShaderSourceRenderable
 void NodeUpdateHandler.shaderRequiresInit(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void NodeUpdateHandler.shaderRequiresLogInfo(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.management
 

Methods in org.j3d.aviatrix3d.management with parameters of type ShaderSourceRenderable
 void SingleThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void SingleThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 void MultiThreadRenderManager.shaderRequiresInit(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires an initialisation be performed.
 void MultiThreadRenderManager.shaderRequiresLogInfo(ShaderSourceRenderable shader, boolean updateResponse)
          The shader object passed requires updating the log info.
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.output.graphics
 

Fields in org.j3d.aviatrix3d.output.graphics declared as ShaderSourceRenderable
protected  ShaderSourceRenderable[] BaseRenderingProcessor.shaderInitList
          The change requestors for data changed sets
protected  ShaderSourceRenderable[] BaseRenderingProcessor.shaderLogList
          The change requestors for bounds changed sets
 

Methods in org.j3d.aviatrix3d.output.graphics with parameters of type ShaderSourceRenderable
 void RenderingProcessor.queueShaderRequests(ShaderSourceRenderable[] initList, int numInit, ShaderSourceRenderable[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 void BaseSurface.queueShaderRequests(ShaderSourceRenderable[] initList, int numInit, ShaderSourceRenderable[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 void BaseRenderingProcessor.queueShaderRequests(ShaderSourceRenderable[] initList, int numInit, ShaderSourceRenderable[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 

Uses of ShaderSourceRenderable in org.j3d.aviatrix3d.pipeline.graphics
 

Methods in org.j3d.aviatrix3d.pipeline.graphics with parameters of type ShaderSourceRenderable
 void GraphicsOutputDevice.queueShaderRequests(ShaderSourceRenderable[] initList, int numInit, ShaderSourceRenderable[] logList, int numLog)
          Queue up a collection of shader objects for processing on the next frame.
 


Aviatrix3D
2.0 Beta 2

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