Aviatrix3D
2.0 Beta 2

Uses of Class
org.j3d.aviatrix3d.Layer

Packages that use Layer
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.management Interfaces and classes that provide the high level management of the integration between the scene graph and rendering pipeline. 
 

Uses of Layer in org.j3d.aviatrix3d
 

Subclasses of Layer in org.j3d.aviatrix3d
 class CompositeLayer
          A layer that allows the definition of multiple viewports to be rendered.
 class CompositeLayer2D
          A layer that allows the definition of multiple viewports to be rendered, but is restricted to 2D rendering only.
 class SimpleLayer
          An layer definition that only allows a single viewport that covers the entire area as it's child.
 class SimpleLayer2D
          An layer definition that only allows a single viewport that covers the entire area as it's child.
 

Methods in org.j3d.aviatrix3d with parameters of type Layer
 void PBufferTextureSource.setLayers(Layer[] layers, int numLayers)
          Set the collection of geometry that should be rendered to this texture.
 void PBufferTextureSource.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void OffscreenTexture2D.setLayers(Layer[] layers, int numLayers)
          Set the collection of geometry that should be rendered to this texture.
 void OffscreenTexture2D.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 int Layer.compareTo(Layer layer)
          Compares this object with the specified object for order.
 boolean Layer.equals(Layer layer)
          Compares this object with the specified object to check for equivalence.
 

Uses of Layer in org.j3d.aviatrix3d.management
 

Methods in org.j3d.aviatrix3d.management with parameters of type Layer
 void SingleThreadRenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void SingleThreadRenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void RenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void RenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 void MultiThreadRenderManager.setLayers(Layer[] layers, int numLayers)
          Set the set of layers for this manager.
 void MultiThreadRenderManager.getLayers(Layer[] layers)
          Fetch the current layers that are set.
 


Aviatrix3D
2.0 Beta 2

Latest Info from http://aviatrix3d.j3d.org/
Copyright © 2003 - 2006 j3d.org