Aviatrix3D
2.0

Uses of Interface
org.j3d.aviatrix3d.PBufferTextureSource

Packages that use PBufferTextureSource
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of PBufferTextureSource in org.j3d.aviatrix3d
 

Classes in org.j3d.aviatrix3d that implement PBufferTextureSource
 class OffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers.
 

Uses of PBufferTextureSource in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as PBufferTextureSource
 PBufferTextureSource GraphicsInstructions.pbuffer
          If set, the rendering should be done to an offscreen buffer that is then handed to this texture placeholder for use in another drawable object.
 


Aviatrix3D
2.0

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