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Aviatrix3D 2.0 |
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ShapeRenderable
that
provides the visual attributes to render the geometry with.Sound
object.IntersectionUtils
class to
include Aviatrix3D-specific extensions for interacting directly with
VertexGeometry
instances.AVLoader
implementation.HAnimFactory
that provide nodes that
implements skinned mesh rendering using GLSL shaders.HAnimFactory
that provide nodes that
implements skinned mesh rendering using software.NodeComponent
classes that
need to render themselves using some extra external identifier.Cullable
interface.Cullable
with the rendering callbacks of ComponentRenderable
.GraphicsOutputDevice
interface that adds
methods that are specific to managing Elumens setup functionality.CustomCullable
and CustomRenderable
interfaces.GraphicsCullStage
through to the GraphicsSortStage
.Texture
that can make use of multipass rendering
component defined by a MultipassTextureSource
to generate the source
data.RenderManager
that uses separate
threads for each of the pipelines that it is managing, allowing it to run
multiple output surfaces simultaneously (eg Powerwall, CAVE etc).org.j3d.ui.navigation
package.PbufferSurface
will be invalid.CustomPickTarget
interface.key
to the specified
value
in this state map.
GeometryData
and ask the
intersection code to find out what the real geometry type is and
process it appropriately.
GeometryData
and ask the
intersection code to find out what the real geometry type is and
process it appropriately.
CustomRenderable
interface will be rendered.
CustomRenderable
interface.SceneGraphTraversalObserver
.GraphicsCullStage
through to the GraphicsSortStage
.RenderManager
that uses a single thread
for all of the processing steps.CharacterCreator
.
ComponentRenderable
interface that provides additional handling for textures.Texture
object.PickTarget
instances.
GraphicsCullStage
through to the GraphicsSortStage
.
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Aviatrix3D 2.0 |
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