Aviatrix3D
2.0

Uses of Interface
org.j3d.aviatrix3d.OffscreenTextureSource

Packages that use OffscreenTextureSource
org.j3d.aviatrix3d A core set of lightweight Object Oriented scenegraph-based wrapper objects for OpenGL. 
org.j3d.aviatrix3d.pipeline.graphics Implementations of the various pipeline pieces. 
 

Uses of OffscreenTextureSource in org.j3d.aviatrix3d
 

Subinterfaces of OffscreenTextureSource in org.j3d.aviatrix3d
 interface MultipassTextureSource
          Marker describing a texture source that that is rendered to the main surface using a multipass technique.
 interface PBufferTextureSource
          Marker describing a texture that is rendered to an offscreen buffer, using OpenGL pBuffers.
 

Classes in org.j3d.aviatrix3d that implement OffscreenTextureSource
 class MultipassTextureComponent
          A source for texture information that is dynamically generated as required per frame.
 class OffscreenTexture2D
          Describes the texture that is rendered to an offscreen buffer, using OpenGL pBuffers.
 

Uses of OffscreenTextureSource in org.j3d.aviatrix3d.pipeline.graphics
 

Fields in org.j3d.aviatrix3d.pipeline.graphics declared as OffscreenTextureSource
 OffscreenTextureSource GraphicsInstructions.parentSource
          Reference to the parent texture source that this instance is to be rendered into.
 


Aviatrix3D
2.0

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