################ #### CLOUDS #### ################ clouds.texture=./images/clouds.png clouds.surface.area.average=0.0004 clouds.surface.area.random=0.0001 clouds.energy.average=0 clouds.energy.random=0 clouds.mass.average=0.0000001 clouds.mass.random=0.0 clouds.electrostatic.charge.average=0 clouds.electrostatic.charge.random=0 clouds.width.average=0.1 clouds.width.random=0.05 clouds.height.average=0.1 clouds.height.random=0.05 clouds.depth.average=0.1 clouds.depth.random=0.05 clouds.friction.force.average = 0.90 clouds.friction.force.random= 0.0 clouds.friction.velocity.average = 0.95 clouds.friction.velocity.random= 0 clouds.collision.force.average = 0.1 clouds.collision.force.random = 0 clouds.collision.velocity.average = 0.6 clouds.collision.velocity.random= 0.6 ############### #### SMOKE #### ############### smoke.texture=./images/smoke.png smoke.surface.area.average=0.0004 smoke.surface.area.random=0.0001 smoke.energy.average=0 smoke.energy.random=0 smoke.mass.average=0.0000001 smoke.mass.random=0.0 smoke.electrostatic.charge.average=0 smoke.electrostatic.charge.random=0 smoke.width.average=0.1 smoke.width.random=0.05 smoke.height.average=0.1 smoke.height.random=0.05 smoke.depth.average=0.1 smoke.depth.random=0.05 smoke.friction.force.average = 0.90 smoke.friction.force.random= 0.0 smoke.friction.velocity.average = 0.9 smoke.friction.velocity.random= 0 smoke.collision.force.average = 0.1 smoke.collision.force.random = 0 smoke.collision.velocity.average = 0.6 smoke.collision.velocity.random= 0.6 ############### #### WATER #### ############### water.texture=./images/water.png water.surface.area.average=0.002 water.surface.area.random=0.001 water.energy.average=0 water.energy.random=0 water.mass.average=0.2 water.mass.random=0.1 water.electrostatic.charge.average=0 water.electrostatic.charge.random=0 water.width.average=1.2 water.width.random=0.5 water.height.average=1.2 water.height.random=0.5 water.depth.average=1.2 water.depth.random=0.5 water.friction.force.average = 0.90 water.friction.force.random= 0.05 water.friction.velocity.average = 0.9 water.friction.velocity.random= 0.05 water.collision.force.average = 0.9 water.collision.force.random = 0.05 water.collision.velocity.average = 0.3 water.collision.velocity.random= 0.1 ############### #### RAIN #### ############### rain.texture=./images/rain.png rain.surface.area.average=0.5 rain.surface.area.random=0.0 rain.energy.average=0 rain.energy.random=0 rain.mass.average=0.08 rain.mass.random=0.00 rain.electrostatic.charge.average=0 rain.electrostatic.charge.random=0 rain.width.average=0.01 rain.width.random=0.001 rain.height.average=0.2 rain.height.random=0.1 rain.depth.average=0.01 rain.depth.random=0.001 rain.friction.force.average = 0.90 rain.friction.force.random= 0.0 rain.friction.velocity.average = 0.95 rain.friction.velocity.random= 0 rain.collision.force.average = 0.1 rain.collision.force.random = 0 rain.collision.velocity.average = 0.6 rain.collision.velocity.random= 0.6 ################ #### FLAMES #### ################ flames.texture=./images/flames.png flames.surface.area.average=1.0 flames.surface.area.random=0.5 flames.energy.average=0 flames.energy.random=0 flames.mass.average=0.1 flames.mass.random=0.05 flames.electrostatic.charge.average=0 flames.electrostatic.charge.random=0 flames.width.average=1.0 flames.width.random=0.5 flames.height.average=1.0 flames.height.random=0.5 flames.depth.average=1.0 flames.depth.random=0.5 flames.friction.force.average = 0.90 flames.friction.force.random= 0.0 flames.friction.velocity.average = 0.95 flames.friction.velocity.random= 0 flames.collision.force.average = 0.1 flames.collision.force.random = 0 flames.collision.velocity.average = 0.6 flames.collision.velocity.random= 0.6