#********************************************************************* # # (C) 2003 j3d.org # #********************************************************************* # Names of packages to be compiled. These are declared in the order that # they are to be compiled in. We create one at a time BUILD_ORDER = org.j3d.util \ org.j3d.io \ org.j3d.util.device \ org.j3d.util.interpolator \ org.j3d.util.frustum \ org.j3d.device.input.vfx \ org.j3d.device.output.elumens \ org.j3d.geom \ org.j3d.geom.terrain \ org.j3d.geom.hanim \ org.j3d.geom.particle \ org.j3d.geom.spline \ org.j3d.geom.spring \ org.j3d.ui \ org.j3d.ui.image \ org.j3d.ui.navigation \ org.j3d.terrain \ org.j3d.terrain.roam \ org.j3d.texture \ org.j3d.texture.procedural \ org.j3d.loaders \ org.j3d.loaders.stl \ org.j3d.loaders.vterrain \ org.j3d.loaders.dem \ org.j3d.loaders.discreet \ org.j3d.renderer.java3d.util \ org.j3d.renderer.java3d.ui \ org.j3d.renderer.java3d.navigation \ org.j3d.renderer.java3d.geom \ org.j3d.renderer.java3d.loaders \ org.j3d.renderer.java3d.texture \ org.j3d.renderer.java3d.overlay \ org.j3d.renderer.java3d.terrain \ org.j3d.renderer.java3d.terrain.roam \ org.j3d.renderer.java3d.device.output.elumens # org.j3d.device.input.polhemus \ # org.j3d.device.input.spaceball \ # Names of packages that we want included in the javadoc JAVADOC_PACKAGES = org.j3d.util \ org.j3d.io \ org.j3d.util.device \ org.j3d.util.interpolator \ org.j3d.util.frustum \ org.j3d.device.input.spaceball \ org.j3d.device.input.vfx \ org.j3d.device.input.polhemus \ org.j3d.device.output.elumens \ org.j3d.geom \ org.j3d.geom.hanim \ org.j3d.geom.particle \ org.j3d.geom.spline \ org.j3d.geom.spring \ org.j3d.geom.terrain \ org.j3d.ui \ org.j3d.ui.image \ org.j3d.ui.navigation \ org.j3d.terrain \ org.j3d.terrain.roam \ org.j3d.texture \ org.j3d.texture.procedural \ org.j3d.loaders \ org.j3d.loaders.stl \ org.j3d.loaders.vterrain \ org.j3d.loaders.dem \ org.j3d.loaders.discreet \ org.j3d.renderer.java3d.util \ org.j3d.renderer.java3d.ui \ org.j3d.renderer.java3d.navigation \ org.j3d.renderer.java3d.geom \ org.j3d.renderer.java3d.loaders \ org.j3d.renderer.java3d.texture \ org.j3d.renderer.java3d.overlay \ org.j3d.renderer.java3d.terrain \ org.j3d.renderer.java3d.terrain.roam \ org.j3d.renderer.java3d.device.output.elumens # Names of JAR files we want to create JARS = j3d-org-util.jar \ j3d-org-geom-core.jar \ j3d-org-geom-particle.jar \ j3d-org-geom-spline.jar \ j3d-org-geom-hanim.jar \ j3d-org-geom-terrain.jar \ j3d-org-inputdevice.jar \ j3d-org-loader-core.jar \ j3d-org-loader-dem.jar \ j3d-org-loader-stl.jar \ j3d-org-loader-vterrain.jar \ j3d-org-loader-3ds.jar \ j3d-org-navigation.jar \ j3d-org-terrain.jar \ j3d-org-texture.jar \ j3d-org-java3d-all.jar # List of packages that have native code libraries in use and require # JNI header generation NATIVE_PACKAGES = org.j3d.device.input.vfx # 3rd party libraries that need including. JARS_3RDPARTY= # Definitions of setup information if we are making a self-executable JAR MAIN_CLASS = MAIN_PACKAGE = MAIN_JAR = j3d-org.jar #********************************************************************* # # Javadoc # #********************************************************************* OVERVIEW = overview.html WINDOWTITLE = 'j3d.org Code Library' DOCTITLE = 'j3d.org Code Repository API' HEADER = 'j3d.org Code' BOTTOM = '
\ Latest Info from \ http://code.j3d.org/
\ Copyright © 2001 - \ j3d.org \
' # A list of the local directories that contain other Javadoc that we want # to link to. For example we link to the JDK, JAXP, SAI and JUnit Javadocs # here. Note that these *must* be full URLs and not just local directory # references. If your directory path contains a space in it, you may be in # trouble. We haven't tested it with that. Try using double quotes inside # the single quotes to get the space treated in the file name #LINK_URLS = 'file:///c:/java/jaxp-1.1/docs/api/' \ # 'file:///c:/java/junit3.5/javadoc/' \ # 'file:///c:/java/jdk1.3/docs/api/' \ # 'file:///c:/java/j3d/1.2.1/html/' include $(PROJECT_ROOT)/make/Makefile.jav