#********************************************************************* # # (C) 2003 j3d.org # #********************************************************************* # Names of packages to be compiled. These are declared in the order that # they are to be compiled in. We create one at a time BUILD_ORDER = org.j3d.util \ org.j3d.io \ org.j3d.util.device \ org.j3d.util.interpolator \ org.j3d.util.frustum \ org.j3d.device.input.vfx \ org.j3d.device.output.elumens \ org.j3d.geom \ org.j3d.geom.terrain \ org.j3d.geom.hanim \ org.j3d.geom.particle \ org.j3d.geom.spline \ org.j3d.geom.spring \ org.j3d.ui \ org.j3d.ui.image \ org.j3d.ui.navigation \ org.j3d.terrain \ org.j3d.terrain.roam \ org.j3d.texture \ org.j3d.texture.procedural \ org.j3d.loaders \ org.j3d.loaders.stl \ org.j3d.loaders.vterrain \ org.j3d.loaders.dem \ org.j3d.loaders.discreet \ org.j3d.renderer.java3d.util \ org.j3d.renderer.java3d.ui \ org.j3d.renderer.java3d.navigation \ org.j3d.renderer.java3d.geom \ org.j3d.renderer.java3d.loaders \ org.j3d.renderer.java3d.texture \ org.j3d.renderer.java3d.overlay \ org.j3d.renderer.java3d.terrain \ org.j3d.renderer.java3d.terrain.roam \ org.j3d.renderer.java3d.device.output.elumens # org.j3d.device.input.polhemus \ # org.j3d.device.input.spaceball \ # Names of packages that we want included in the javadoc JAVADOC_PACKAGES = org.j3d.util \ org.j3d.io \ org.j3d.util.device \ org.j3d.util.interpolator \ org.j3d.util.frustum \ org.j3d.device.input.spaceball \ org.j3d.device.input.vfx \ org.j3d.device.input.polhemus \ org.j3d.device.output.elumens \ org.j3d.geom \ org.j3d.geom.hanim \ org.j3d.geom.particle \ org.j3d.geom.spline \ org.j3d.geom.spring \ org.j3d.geom.terrain \ org.j3d.ui \ org.j3d.ui.image \ org.j3d.ui.navigation \ org.j3d.terrain \ org.j3d.terrain.roam \ org.j3d.texture \ org.j3d.texture.procedural \ org.j3d.loaders \ org.j3d.loaders.stl \ org.j3d.loaders.vterrain \ org.j3d.loaders.dem \ org.j3d.loaders.discreet \ org.j3d.renderer.java3d.util \ org.j3d.renderer.java3d.ui \ org.j3d.renderer.java3d.navigation \ org.j3d.renderer.java3d.geom \ org.j3d.renderer.java3d.loaders \ org.j3d.renderer.java3d.texture \ org.j3d.renderer.java3d.overlay \ org.j3d.renderer.java3d.terrain \ org.j3d.renderer.java3d.terrain.roam \ org.j3d.renderer.java3d.device.output.elumens # Names of JAR files we want to create JARS = j3d-org-util.jar \ j3d-org-geom-core.jar \ j3d-org-geom-particle.jar \ j3d-org-geom-spline.jar \ j3d-org-geom-hanim.jar \ j3d-org-geom-terrain.jar \ j3d-org-inputdevice.jar \ j3d-org-loader-core.jar \ j3d-org-loader-dem.jar \ j3d-org-loader-stl.jar \ j3d-org-loader-vterrain.jar \ j3d-org-loader-3ds.jar \ j3d-org-navigation.jar \ j3d-org-terrain.jar \ j3d-org-texture.jar \ j3d-org-java3d-all.jar # List of packages that have native code libraries in use and require # JNI header generation NATIVE_PACKAGES = org.j3d.device.input.vfx # 3rd party libraries that need including. JARS_3RDPARTY= # Definitions of setup information if we are making a self-executable JAR MAIN_CLASS = MAIN_PACKAGE = MAIN_JAR = j3d-org.jar #********************************************************************* # # Javadoc # #********************************************************************* OVERVIEW = overview.html WINDOWTITLE = 'j3d.org Code Library' DOCTITLE = 'j3d.org Code Repository API' HEADER = 'j3d.org Code' BOTTOM = '