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Java 3D Volume RenderingThis page contains information on doing Volume Rendering in Java 3D. To download these zip files, you may have to hold the shift key when clicking on the link. Here is the program and data files for a Java3D Volume Rendering demo. The program shows several different volume rendering algorithms and the data files show how these algorithms work on medical and siesmic data. The program and some basic data files are in: Note that the 3D texture mapping cases will probably only work under Solaris (Windows OpenGL doesn't support 3D texture mapping yet). See the README for more information.Volume Rendering is an intense user of CPU and graphics resources. Try out the small data files included in VolRend990524.zip first: cubes64.vol : test data, 64x64x64, 8-bit volume cubes128.vol : test data, 128x128x128, 8-bit volumebefore you download the larger cases: CThead.vol CT scan of human head, 256x256x113, 16 bit data CThead.vrs CThead.vol, intensity map, initial view
MRbrain.vol MR of human head with skull removed, 256x256x109, 16 bit MRbrain.vrs MRbrain.vol, intensity map, initial view MRslice.vrs A 3D texture mapped "slice" through MRbrain.vol
segy256.vol Oil and Gas dataset from Segy file, 256x256x256, 8 bit segy.vrs Segy Oil and Gas dataset, segy256.vol
segy128.vol Smaller version of segy256.vol, 128x128x128, 8 bit segySmall.vrs Smaller version of segy.vrs, segy128.vol On Solaris, you will need an Elite3D for the larger data files. Be sure to get the latest version of OpenGL and set the environment variable AFB_IMM_TEXTURE to set the best performance (you should see the message "ogl_afb: accelerate texture in immediate mode" mixed in with the output from the program). I'm interested in hearing how well this program runs on PC graphics cards. Please drop me a line at ddg@west.sun.com if you find a PC card which can run these pretty well. |
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