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    Chapter Summary

    © Justin Couch 2000

    During this chapter you have examined most of the areas involved with Java3D and interacting with the user. As you have seen, this is primarily based around the behaviour system and mouse control. Most user interaction is dealing with the input half of the equation. However, as we demonstrated with the pick system, this can be turned on its head and used to control the visual output of the system too.

    In the next chapter we take the basic user interaction capabilities of this chapter and combine it with view information to create navigation. This will finally allow us to move around the scene as we have been promising for most of this tutorial.

      

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