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    Java 3D Utility Code

    This section contains references to lots of Java 3D utility classes and packages for making you application simpler to write.

    • NCSA Portfolio is a collection of utility objects to use with in your Java 3D programs. It comes with full documentation for the objects in the library, and even comes with example source code on how to use them! This new version has been compiled and tested with Java 3D 1.1.2.
    • The Java 3D Loader Archive includes links to many different 3D model loaders that are available on the web.
    • The J3dTree Home Page is where you can find a useful Scenegraph Viewer. You can use it tosee how your trees are set up. It includes examples on how to use J3dTree, and is useful for debugging your programs.
    • Volume Rendering examples have been created by Doug Gehringer at Sun, and are available on J3D.ORG.
    • Extended Picking Utilities, which can be used to pick lines and points using Java 3D 1.1 are available on J3D.ORG.
    • Code to show how to do DOOM-style keyboard navigation can be found here.
    • Sensor implementations for many 3D input devices like Polhemus Fastrak / Isotrak and Win32 Joystick handlers.

      

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