SWT OpenGL Build and installation information This codebase comes from many different sets of codebases that are under varying stages of beta quality. It's fairly tricky to get to build and have the right dependencies in the correct place. Firstly, the JOGL reference implementation code was built from the latest CVS copy as of 20th Nov 2005. This is post Beta 1 release. A copy of those are included in the binary distribution zip file. I've also heavily modified the RI code so that we can run this without crashing due to different classes being used internally. You cannot just build this code over the top of the current RI code from CVS and expect it Secondly, the SWT code uses the current beta release 3.2M3. This can be downloaded directly from http://www.eclipse.org/swt/ To run the code, you'll need to download the SWT code and install that in your environment (you may have it already if you're using Eclipse 3.2 daily builds). If you have the standard JOGL reference implementation code, you'll need to remove that and the DLLs from your classpath. Place the versions that come with this code in your classpath. If you don't remove the other versions, code will crash, guaranteed. They cannot co-exist in the same classpath. To test the code, grab the examples and run. You should see some basic primitives just sitting in front of your screen. After this, everything is relatively trivial, using just the normal JOGL code. Justin Couch 25 Nov 2005